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0
votes

Cache Server per UnityEditor instance

Assets

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Aug 10, 2018

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Alexees

Each UnityEditor starts its own instance of a Cache Server. This would make it possible to quickly switch between projects even thou... Read more

0
votes

Creating Multiple Prefabs at once

Assets

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Aug 14, 2018

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kaynn-cahya

https://i.imgur.com/K3mQDUD.gifv As you can see from the gif image (link) posted above, I am unable to select multiple game objec... Read more

0
votes

BuildPlayerOptions.assetBundleManifestPath support Array Manifest

Assets

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Aug 26, 2018

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odiecc

The project adopts a packaging mode in which the scene is separated from the main resource. So We Haved Many Manifest files. Read more

2
votes

Collapse all open folders in project window

Assets

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Aug 28, 2018

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Ledii

I like to have as little distractions in a project as possible. And what I find myself spending alot of time on is... Ex: I want ... Read more

0
votes

About management of content catalog of "AddressableAssetsSystem"

Assets

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Aug 29, 2018

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matsu0929

I find it difficult to use the content catalog of "Addressable Assets System" as a single file. This is because if many users use th... Read more

0
votes

Modern Slot asset

Assets

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Sep 07, 2018

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smartxann

Dear Sirs, Earlier i purchase the Modern slot asset. I am a noob with Unity. So i buy slot machine wich i can customize. But ... Read more

5
votes

Add a queue and some management features to download assets.

Assets

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Sep 09, 2018

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daveholdenmn

The ability to select multiple items for download, limit the amount of concurrent downloads (to say a default of 4, but user changea... Read more

0
votes

global package defines

Assets

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Sep 12, 2018

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DerDicke

I'm an Asset Store publisher for tools and running into one big problem all the time. Every time I want to support another package... Read more

0
votes

Allow pre-downloading AssetBundle into cache without actually loading it...

Assets

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Sep 18, 2018

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lumanskiy

Right now UnityWebRequestAssetBundle.GetAssetBundle loads the bundle into the memory, and you have to call Unload() if your only int... Read more

0
votes

Make AssetBundles deterministic

Assets

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Sep 24, 2018

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dannyNK

Currently, AssetBundles created from exactly the same assets are not the same. It would be useful for a developer to have these as d... Read more

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