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158
votes

Import for 2D Vector Graphics Format

Assets

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Feb 11, 2015

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andibeh

It would be great if Unity would support the import of a 2D vector graphics format like AI, SVG, ... for use as any texture type (Te... Read more

105
votes

Support Paint.NET (.pdn) files as materials

Assets

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Jan 24, 2015

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justinmchase

I use Paint.NET sometimes for simple things. It's very simple and pretty good at what it does (http://www.getpaint.net/). It gene... Read more

18
votes

Option to force non-transparent sprites to be atlassed with transparent ...

Assets

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Jan 27, 2017

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mark_isci

Some of my UI sprites don't feature any transparent pixels, and so unity's texture importer defaults to using a texture format with ... Read more

265
votes

Method to check if resource exists

Assets

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Jan 17, 2014

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MattRix

There should be a method to check if a resource exists without actually loading it. Right now, the only way to check if a resour... Read more

340
votes

Method to allow Async Instantiate Prefabs

Assets

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Oct 04, 2013

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Herhangi

First of all I know that there already is a way of loading scenes into others in a Async way so it is possible to Async load prefabs... Read more

41
votes

AssetBundles: Restore CRC Hash functionality

Assets

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Sep 09, 2015

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sz Bit Barons

When using WWW.loadFromCacheOrDownload() to load an AssetBundle there is an option to pass a CRC hash. with unity 5.1.1 the funct... Read more

47
votes

Export compiled scripts for asset bundles as plugin (custom assembly)

Assets

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Jun 22, 2015

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mikewarren

The editor allows you to export (scene) assets as an asset bundle, but any references to scripts are lost when the bundle is loaded ... Read more

41
votes

AssetPreview.GetAssetPreview - Add background color parameter

Assets

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Jun 29, 2015

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w34edrtfg

Allow changing default background for AssetPreview.GetAssetPreview. I would like to be able to set it as transparent. Read more

25
votes

Allow an asset to be included in multiple AssetBundles

Assets

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Feb 26, 2016

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bsawyer

There are esoteric situations where it's desired or even necessary to create two separate AssetBundles which each contain a certain ... Read more

33
votes

Simple tricks to speed up texture caching and the cache server

Assets

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Sep 02, 2015

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jbooth

The cache server is Unity's solution to the issue of long cache times; however, everyone on my team has been stuck for 4+ hours wait... Read more

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