Search Feedback

28
votes

4 spine bones for mecanim, and mirror additional symmetrical bones option

Animation

-

Sep 27, 2013

-

K.JBrothers

I have a bunch of animations with 4 spine bones but with current avatar there is no way I can use them. 2 of spine bones stay in ori... Read more

15
votes

Animator get a list of state machine behaviours from current state

Animation

-

Jun 10, 2015

-

itsa

It is not possible to get state machine behaviours from the current state. Animator.GetCurrentAnimatorStateInfo(0).behaviours would ... Read more

14
votes

Parameter groups for Mecanim Animator Controllers

Animation

-

Jun 30, 2015

-

sqallpl

Feature that would allow to group parameters in the Mecanim animator controllers. Parameters without any group would probably stay a... Read more

12
votes

Set Animation Clips method for RuntimeAnimatorController component

Animation

-

Apr 14, 2016

-

zylazla

Currently there is no method for set an array of AnimationClips to be referenced in the RuntimeAnimatorController component. If ther... Read more

13
votes

Transition from any state in a sub-statemachine to another state

Animation

-

Aug 14, 2015

-

Valls

Active sub-statemachines with out transitions should be able to interrupt child states/statemachines in a similar way "any state" no... Read more

21
votes

Problem when scripting with animation.addClip

Animation

-

Jan 15, 2013

-

Jian Cui

The function in C# or similar scripting languages: animation.addClip( animaitonClip, string, int fisrtFrame, int lastFrame) is ma... Read more

12
votes

Do not reset camera position and rotation when preview animations.

Animation

-

Oct 11, 2015

-

Vagabond_

The camera in "Preview" window should keep it's new position and rotation when moved around while switching between clips from impor... Read more

20
votes

Proper Overlay Animation Support

Animation

-

Jun 30, 2011

-

ChrisPruett

Unity supports layering of partial-skeleton animations using AddMixingTransform() and animation layers. It also supports a system o... Read more

11
votes

UI Animation with anchors

Animation

-

Oct 03, 2016

-

Tourist

When animating UI elements by moving them on the screen, the anchored position and size delta of the objects are modified. It is ver... Read more

13
votes

Changing hierarchy without animation broken

Animation

-

Jun 06, 2014

-

kocherovets.d

FEATURE REQUEST: Now if animation created for nested hierarchy changing game objects in hierarchy break these game objects in anim... Read more

Your opinion counts

Help us make things better. Share your great idea for improving Unity or vote for other people’s.

Log in to post a new idea

Categories

All

(10883)

2D

(287)

Ads

(57)

AI & Navigation

(81)

Analytics

(130)

Animation

(406)

Asset Store

(363)

Asset Store Publisher

(19)

Assets

(551)

Audio

(185)

Cloud Build

(146)

Collaborate

(67)

Docs & Tutorials

(246)

Editor

(2545)

Everyplay

(17)

Game Performance Reporting

(21)

General

(987)

Graphics

(894)

GUI

(442)

Input

(173)

Licensing

(93)

Networking

(189)

Physics

(387)

Platforms

(445)

Profiling & Optimization

(84)

Runtime

(185)

Scripting

(1141)

Terrain

(174)

WebGL

(142)