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51
votes

Fix animation paths when reparenting within an animation hierarchy

Animation

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Jun 10, 2014

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MrStanaland

Sometimes after creating several animations, you find a need to reparent some of the children, but this causes the animations to b... Read more

16
votes

Make Sub-Statemachine Info Available in Script

Animation

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Jul 12, 2016

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Khakionion

At runtime, there is currently no way to see whether a currently active state is contained within a sub-statemachine. It would b... Read more

27
votes

Better Script-Support for Animation / Controller Systems

Animation

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Feb 17, 2015

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TreyH

Utilizing the built-in animator / controller architecture requires a great deal of manual labor when importing a large numbers of sp... Read more

35
votes

Expose Mecanim node name and hash tag

Animation

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Sep 24, 2014

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DiegoSup

Setting a trigger or checking a state by string is error prone, therefore we are using hash tag for function calling. The tag must b... Read more

55
votes

MonoBehaviour.OnAnimated - LateUpdate that works with animatePhysics

Animation

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Jan 03, 2014

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Partel Lang

When we need to edit the character's pose each time after animation is complete, it's normally OK to use LateUpdate. But when Animat... Read more

117
votes

Fire (audio) events in animation viewer while scrubbing/playing

Animation

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Sep 17, 2012

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bartjaq@microsoft.com

We trigger audio using events placed on the animation timeline. Unfortunately when the animation plays in the editor, those event... Read more

13
votes

Improving Animator recording and playback with Animator.ContinueRecordin...

Animation

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Jan 05, 2017

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hepphep

Currently Animator.StartRecording and Animator.StartPlayback combination does not allow you to persist your earlier recording if you... Read more

19
votes

Allow retargeting specific animation properties

Animation

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Nov 20, 2015

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Eluem

Allow us to retarget specific properties in an animation to apply to other properties. For example, if I have two sub objects in ... Read more

228
votes

Point Level Animation import support for C4D

Animation

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Mar 03, 2011

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gpro

Unity needs PLA animation import support. It's not possible to do everything with bone-based animation. Even if it's possible it wou... Read more

15
votes

Transition condition: compare paramater to paramater

Animation

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Apr 12, 2016

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CaseyLee

Mecanim Transition conditions example: [Float parameter] is greater than [Other float parameter] [bool paramater] equals [Other ... Read more

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