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42
votes

Bone driven morphs

Animation

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May 13, 2015

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thedumbone74

the one feature I would most like to see is for the skin morph or the morph angle deformer in 3ds max be compatable in unity through... Read more

55
votes

Add multiple properties at once in animation view

Animation

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Jan 20, 2015

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Ylor

I would like to have an easy option of selecting multiple properties in the animation view and add them all to my animation. When... Read more

12
votes

Allow setting animation triggers on instantiated prefabs

Animation

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Nov 07, 2017

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Nodrap

I would like to be able to instantiate an object that has an Animator and then set its animation but this is currently not possible.... Read more

33
votes

Preview state of AnimatorController loaded from AssetBundle

Animation

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Aug 03, 2015

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jhorodko_autocomp

Add option to preview state of AnimatorController loaded from AssetBundle at Runtime. Now if you try to preview it you get informa... Read more

34
votes

Drag the beginning and ends of a transition arrow to allow for easy refa...

Animation

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Jul 07, 2015

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Martinez

If you have a large Mecanim network, and you need to replace a key state with a sub-State Machine, there is no way to Reassign all t... Read more

290
votes

Foot placement in Mecanim

Animation

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Oct 17, 2012

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deckard

Although it is not perfect, the Locomotion System is a great extension which not only automatically blends multiple animations accor... Read more

40
votes

More accurate information from AnimationCurve asserts

Animation

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Jan 20, 2015

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tkoknordic

If you call a AnimationCurve's Evaluate()-function with a NaN-parametre you got a c++ assert errors but it doesn't throw c# error to... Read more

46
votes

Allow mixing Button transition types (particularly Animation and Sprite ...

Animation

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Oct 23, 2014

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CanisLupus

A common procedure in applications is to standardize the behavior of buttons when pressed/hovered/disabled, etc. In Unity's uGUI we ... Read more

89
votes

Feedback on 2d Animation legacy system.

Animation

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Dec 27, 2013

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Martin_Charriere

Hi, I've been working with the 2d legacy animation system almost daily since the new version of Unity was release. So i took som... Read more

23
votes

Edit multiple Animator controllers in different windows.

Animation

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Oct 11, 2015

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Vagabond_

To be able to open multiple animator controllers side by side. This is useful when need to work on a couple of controllers at once -... Read more

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