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94
votes

Copy/Pase BlendTree

Animation

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Nov 05, 2016

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Dante_CyberdeckGames

Currently BlendTree nodes do not support copy/paste within an Animator controller. This would be useful when working on nested blend... Read more

60
votes

Request: “GetBoneLocalRotation” - Get the local bone rotation on optimis...

Animation

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Jan 03, 2017

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Olafson

Mechanim has a new function since 5.2 “SetBoneLocalRotation” This function works great to set a rotation to a bone directly, sadly... Read more

20
votes

Set user-defined default animation transition parameters

Animation

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Sep 29, 2017

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sketchygio

With 2D sprite-based animation, using animation transitions in the Animator I consistently end up having to untoggle every option in... Read more

136
votes

Multiple Transition Selection / Editing in Animator

Animation

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May 06, 2016

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kirilledelman

Dear Unity, It would save a lot of time if it was possible to select multiple transition lines in Animator window, and edit their p... Read more

37
votes

Copy/Paste animation events

Animation

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Jan 21, 2017

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mdotstrange

It would be great to have the ability to copy/paste animation events in the animation window- or even ctrl-drag to duplicate them- s... Read more

45
votes

8 bone weights per vertex

Animation

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Dec 15, 2016

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tavovallejo

sometimes extreme visual quality is needed, and it would be useful to reach that level with unity engine. Other engines supports up ... Read more

70
votes

Animation Dopesheet needs Y axis zoom for keyframed Sprite animation

Animation

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Aug 24, 2016

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empika

When working with simple keyframed spritesheets, it's very difficult to see the sequence of frames that have been placed. The only w... Read more

16
votes

Make Animation Events work like UnityEvent

Animation

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Oct 09, 2017

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berbecarul

I think the the way Animation Events are set up is frustrating and restrictive. So, I was wondering if there is a possibility to mak... Read more

68
votes

Mechanim: Add Animator.CrossfadeExplicit to force a layer into a specifi...

Animation

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Jun 02, 2016

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shcipwa

Mechanim adds a lot of awesome features for things like configuration of blend trees but makes driving anything yourself out of the ... Read more

114
votes

Animator Parameters: Add enum (internally handled as int)

Animation

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Sep 30, 2015

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YesNoKonrad

There are sometimes cases where you have an int as a transition-parameter and for each value from for example 0 to 4 you would trans... Read more

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