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97
votes

Export models with animations to standard 3D format (e.g. FBX)

Animation

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Sep 01, 2017

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Forest3

Getting a 3D object exported to some standard format, similar to https://github.com/KellanHiggins/UnityFBXExporter, but including th... Read more

135
votes

Use the GameObjectRecorder in the player

Animation

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Jul 13, 2017

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RomainFailliot

Being able to record a scene not only in the editor, but also in the player (a.k.a. at runtime). Read more

30
votes

Maya style Scale Compensate

Animation

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Dec 28, 2017

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Colin_Knueppel

Maya joints will compensate for the scale of the parent, so that children do not inherit skewed axes and scale values. For any rig t... Read more

74
votes

Change spritesheet used in animations

Animation

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Jul 26, 2017

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SerialXym

Setting up animation is a lot more time consuming than it needs to be when you have multiple 2D sprite characters. Imagine you hav... Read more

26
votes

Improve the Animation Editor workflow

Animation

-

Jan 11, 2018

-

TonyCoculuzzi

One of my biggest gripes with Unity has always been the Animation Editor. I'd love to see this improved even further than it has ... Read more

30
votes

Ability to mirror animation clips via the Playables API

Animation

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Nov 17, 2017

-

SomeCode

There's currently no way to mirror an animation clip via the Playables API. This is a significant missing feature that can be found... Read more

16
votes

Animation line highlighting

Animation

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Apr 11, 2018

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HakanYukselGGF

If you highlight the whole animation line of the selected object by any color, that would be great. In complex scene its really diff... Read more

1116
votes

[Mecanim] "Any Sub-State" Node in Sub-States

Animation

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Oct 06, 2015

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f Schmitz

We need an "Any Sub-State" Node that only refers to the nodes (states) in the same Sub-State-Machine. So that we can have eg. an idl... Read more

15
votes

FBX Importer: Option to remove namespaces

Animation

-

Mar 12, 2018

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glenatexient

Standard Maya animation workflow involves multiple animation files referencing a single rig file. When Maya does this it prefixes a... Read more

320
votes

Allow AnimationClip.SetCurve to be used at runtime

Animation

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Apr 06, 2016

-

Shredsauce

Right now the only way to create animations from scratch is to use legacy animation Read more

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