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43
votes

Request: “GetBoneLocalRotation” - Get the local bone rotation on optimis...

Animation

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Jan 03, 2017

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Olafson

Mechanim has a new function since 5.2 “SetBoneLocalRotation” This function works great to set a rotation to a bone directly, sadly... Read more

39
votes

8 bone weights per vertex

Animation

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Dec 15, 2016

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tavovallejo

sometimes extreme visual quality is needed, and it would be useful to reach that level with unity engine. Other engines supports up ... Read more

40
votes

Adjustable tangent size for animation curves

Animation

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Dec 06, 2016

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Picture_imp

Although Unity can read animations made in other programs that contain curves with variable tangent sizes, it doesn’t support this f... Read more

60
votes

Copy/Pase BlendTree

Animation

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Nov 05, 2016

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Dante_CyberdeckGames

Currently BlendTree nodes do not support copy/paste within an Animator controller. This would be useful when working on nested blend... Read more

20
votes

Copy/Paste animation events

Animation

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Jan 21, 2017

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mdotstrange

It would be great to have the ability to copy/paste animation events in the animation window- or even ctrl-drag to duplicate them- s... Read more

60
votes

Animation Dopesheet needs Y axis zoom for keyframed Sprite animation

Animation

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Aug 24, 2016

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empika

When working with simple keyframed spritesheets, it's very difficult to see the sequence of frames that have been placed. The only w... Read more

146
votes

AnimationCurve key handles too rigid

Animation

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Jun 10, 2016

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weitay

The key handles at the moment can only be rotated around the key. Unlike other programs like photoshop or illustrator where you can ... Read more

68
votes

Mechanim: Add Animator.CrossfadeExplicit to force a layer into a specifi...

Animation

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Jun 02, 2016

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shcipwa

Mechanim adds a lot of awesome features for things like configuration of blend trees but makes driving anything yourself out of the ... Read more

28
votes

Nested animation similar to Flash's graphic symbols

Animation

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Sep 08, 2016

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SadieBrown

The hopeful non-coding 2D animator requires: 1. The ability to scrub nested animations together and/or, BETTER YET: 2. The ability... Read more

601
votes

[Mecanim] "Any Sub-State" Node in Sub-States

Animation

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Oct 06, 2015

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f Schmitz

We need an "Any Sub-State" Node that only refers to the nodes (states) in the same Sub-State-Machine. So that we can have eg. an idl... Read more

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