Getting a 3D object exported to some standard format, similar to https://github.com/KellanHiggins/UnityFBXExporter, but including th... Read more
There are times when a discrete, discontinuous changes need to be made during the course of an animation such as the transition from... Read more
Mechanim has a new function since 5.2 “SetBoneLocalRotation” This function works great to set a rotation to a bone directly, sadly... Read more
When working with simple keyframed spritesheets, it's very difficult to see the sequence of frames that have been placed. The only w... Read more
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- Particle Playback in 2017.2b11
- Better raw data access methods for all texture classes.
- Ability to assign rigidbody to joint
- Animation position in seconds.
- Add ParticleSystem.IsAutomaticCullingEnabled property