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43
votes

Request: “GetBoneLocalRotation” - Get the local bone rotation on optimis...

Animation

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Jan 03, 2017

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Olafson

Mechanim has a new function since 5.2 “SetBoneLocalRotation” This function works great to set a rotation to a bone directly, sadly... Read more

37
votes

Adjustable tangent size for animation curves

Animation

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Dec 06, 2016

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Picture_imp

Although Unity can read animations made in other programs that contain curves with variable tangent sizes, it doesn’t support this f... Read more

30
votes

Copy/Pase BlendTree

Animation

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Nov 05, 2016

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Dante_CyberdeckGames

Currently BlendTree nodes do not support copy/paste within an Animator controller. This would be useful when working on nested blend... Read more

60
votes

Animation Dopesheet needs Y axis zoom for keyframed Sprite animation

Animation

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Aug 24, 2016

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empika

When working with simple keyframed spritesheets, it's very difficult to see the sequence of frames that have been placed. The only w... Read more

136
votes

AnimationCurve key handles too rigid

Animation

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Jun 10, 2016

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weitay

The key handles at the moment can only be rotated around the key. Unlike other programs like photoshop or illustrator where you can ... Read more

28
votes

Nested animation similar to Flash's graphic symbols

Animation

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Sep 08, 2016

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SadieBrown

The hopeful non-coding 2D animator requires: 1. The ability to scrub nested animations together and/or, BETTER YET: 2. The ability... Read more

68
votes

Mechanim: Add Animator.CrossfadeExplicit to force a layer into a specifi...

Animation

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Jun 02, 2016

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shcipwa

Mechanim adds a lot of awesome features for things like configuration of blend trees but makes driving anything yourself out of the ... Read more

587
votes

[Mecanim] "Any Sub-State" Node in Sub-States

Animation

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Oct 06, 2015

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f Schmitz

We need an "Any Sub-State" Node that only refers to the nodes (states) in the same Sub-State-Machine. So that we can have eg. an idl... Read more

1010
votes

Animator Window Zoom

Animation

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Mar 05, 2015

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Adam Romney

To my knowledge, there is no zoom functionality in the Animator Window. You can pan, but not zoom. As animation state machines incre... Read more

34
votes

8 bones per vertex

Animation

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Mar 29, 2016

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SunnySunshine

Enable Unity to use up to 8 bones per vertex in a skinned mesh, like Unreal Engine. There are times when you want more control an... Read more

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