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17
votes

Make Animation Events work like UnityEvent

Animation

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Oct 09, 2017

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berbecarul

I think the the way Animation Events are set up is frustrating and restrictive. So, I was wondering if there is a possibility to mak... Read more

25
votes

Export models with animations to standard 3D format (e.g. FBX)

Animation

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Sep 01, 2017

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Forest3

Getting a 3D object exported to some standard format, similar to https://github.com/KellanHiggins/UnityFBXExporter, but including th... Read more

65
votes

Use the GameObjectRecorder in the player

Animation

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Jul 13, 2017

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RomainFailliot

Being able to record a scene not only in the editor, but also in the player (a.k.a. at runtime). Read more

20
votes

Change spritesheet used in animations

Animation

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Jul 26, 2017

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SerialXym

Setting up animation is a lot more time consuming than it needs to be when you have multiple 2D sprite characters. Imagine you hav... Read more

13
votes

Enable ints and enums to be animated via the Animation Window

Animation

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Aug 24, 2017

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james7132

There are times when a discrete, discontinuous changes need to be made during the course of an animation such as the transition from... Read more

85
votes

Adjustable tangent size for animation curves

Animation

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Dec 06, 2016

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Picture_imp

Although Unity can read animations made in other programs that contain curves with variable tangent sizes, it doesn’t support this f... Read more

13
votes

Add Video Player support to the 2017 Timeline editor

Animation

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Jul 19, 2017

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comomomo

Users would be able to Trim clips like they can trim any animation clip Scrub through videos in the editor Rescale time of a vi... Read more

50
votes

Request: “GetBoneLocalRotation” - Get the local bone rotation on optimis...

Animation

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Jan 03, 2017

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Olafson

Mechanim has a new function since 5.2 “SetBoneLocalRotation” This function works great to set a rotation to a bone directly, sadly... Read more

64
votes

Copy/Pase BlendTree

Animation

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Nov 05, 2016

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Dante_CyberdeckGames

Currently BlendTree nodes do not support copy/paste within an Animator controller. This would be useful when working on nested blend... Read more

39
votes

8 bone weights per vertex

Animation

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Dec 15, 2016

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tavovallejo

sometimes extreme visual quality is needed, and it would be useful to reach that level with unity engine. Other engines supports up ... Read more

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