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0
votes

Have NavMesh.CalculatePath take Nav Mesh Obstacles into consideration

AI & Navigation

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Aug 01, 2013

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ozzy_oz

Currently NavMesh.CalculatePath ignores objects with a Nav Mesh Obstacle component (or it would appear, someone please correct me if... Read more

10
votes

Bake Nav Mesh only for selected objects

AI & Navigation

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Jan 28, 2013

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Vandash

Right now if you have a medium/large geometry that requires a nav mesh, everytime you make a small change you need to re-bake everyt... Read more

10
votes

NavMeshAgent - Pathfinding incorporating NavMesh Obsctacles

AI & Navigation

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Jan 15, 2013

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RichBull

It would be good if the paths returned by the NavMeshAgent pathfinder took account of NavMesh Obstacles, including other NavMeshAgen... Read more

0
votes

Navmesh Obstacle

AI & Navigation

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Dec 31, 2012

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Pawn

I believe that the Navmesh Obstacle Component would benefit for the possibility to use other shapes that a cylinder (like maybe a sq... Read more

0
votes

Multi-threading for Navmesh baking

AI & Navigation

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Sep 07, 2012

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Cameron Petty

It would be great if the Navmesh bake process took advantage of multi-core CPUs the same way that the Lightmap baking process does. Read more

5
votes

Navmesh agent avoidance matrix

AI & Navigation

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Jan 09, 2012

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llavigne

Same as the collision matrix - this would a large agent to plow through a flock of small agent unhindered and small agents to avoid ... Read more

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