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2
votes

AREA MASK PAINTER

AI & Navigation

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Sep 11, 2015

-

230000751

The Unity Terrain painter is a work of art. But what could make it far better would be the ability paint specific Navigation Areas o... Read more

6
votes

[CONSIDER!] - NavAgent TURN Avoidance

AI & Navigation

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Sep 10, 2015

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230000751

As of now the AI navigation system is pretty frustrating when trying to navigate a car. If a car goes to avoid an object, the built ... Read more

5
votes

Give a way on navmesh to better calculate the possible cover positions

AI & Navigation

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Jun 27, 2015

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Jiraiyah

The idea is to have a method call that returns something like array of vector 3 points that can be good cover positions for the curr... Read more

0
votes

NavMesh Generation Radius Fine Tuning (Walls vs Floors)

AI & Navigation

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Mar 28, 2015

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deram_scholzara

In the Navigation Bake settings, it should be possible to specify both an Agent Radius (currently implemented) as well as something ... Read more

2
votes

Navmesh Agent - Angular Speed too slow

AI & Navigation

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Jan 01, 2015

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Shinugami

Navmesh Agent cannot be edited. One issue I have is that the AI moves like it's a boat. If I want a humanoid to turn and walk in the... Read more

0
votes

Jumping OffMeshLink

AI & Navigation

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Dec 19, 2014

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quansatthu

I want my AI to jump across the gaps to another NavMesh with different y position. But Unity won't create the OffMeshLink automatica... Read more

0
votes

Scriptable runtime navmesh cost function

AI & Navigation

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Nov 03, 2014

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haraldsegliens

It would be really nice if in Unity's navigation would be an option to script position cost function. I would for example use this ... Read more

0
votes

Navmesh region walkability/cost control improvement

AI & Navigation

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Aug 26, 2013

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ufonaut

Navmesh layers are good for marking different surface types ("lava", "sidewalk" etc), but they're not suited well for things like do... Read more

0
votes

Have NavMesh.CalculatePath take Nav Mesh Obstacles into consideration

AI & Navigation

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Aug 01, 2013

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ozzy_oz

Currently NavMesh.CalculatePath ignores objects with a Nav Mesh Obstacle component (or it would appear, someone please correct me if... Read more

10
votes

Bake Nav Mesh only for selected objects

AI & Navigation

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Jan 28, 2013

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Vandash

Right now if you have a medium/large geometry that requires a nav mesh, everytime you make a small change you need to re-bake everyt... Read more

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