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0
votes

What is the deal with dynamic pathfinding on the roadmap?

AI & Navigation

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Nov 06, 2016

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UNDERHILL

There used to be a feature on the roadmap, I wish I could find the text for it, regarding updating pathfinding meshes at runtime. It... Read more

10
votes

Should have a NavMeshDynamic component to do opposite of NavMeshObstacle

AI & Navigation

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Sep 18, 2016

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cjacobwade

In the same way that we sometimes want to block areas of a navmesh with dynamic objects at runtime, it would be nice to be able to a... Read more

0
votes

angular acceleration for navmesh agent

AI & Navigation

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Aug 22, 2016

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DerDicke

Currently the same acceleration is used for translation and rotation for a NavMesh agent, making it impossible to find a good balan... Read more

1
votes

NavMeshAgent Move() + isOnOffMeshLink

AI & Navigation

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Jun 16, 2016

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WestHill

I can not get the "agent.isOnOffMeshLink" If using the "agent.Move()". ex : http://forum.unity3d.com/threads/navmeshagent-isono... Read more

2
votes

Better Local Avoidance

AI & Navigation

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Mar 24, 2016

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Cynikal

There needs to be a better system for local avoidance. The priority system works well, one way... But even when randomizing agent... Read more

6
votes

More navigation areas

AI & Navigation

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Mar 02, 2016

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barbe63

Hello. Please add more custom areas, 27 can seems enough for most of project but some can require more. 128 total areas should be... Read more

3
votes

AI: Behavior Trees

AI & Navigation

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Feb 25, 2016

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wuppy29

An interface to create Behavior Trees for AI characters would be very useful to AI programmers. Read more

4
votes

Improve NavMesh on Terrains

AI & Navigation

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Feb 10, 2016

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SureSight

Generating a NavMesh on complex terrains often produces holes and cutouts for trees which results in AI being unable to reliably nav... Read more

7
votes

Better editing of NavMeshObstacle

AI & Navigation

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Dec 08, 2015

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Gmotagi

Currently when you create a NavMeshObstacle you can only adjust its size via typing in floats. This is really really shit. C... Read more

3
votes

Create a NavMeshObstacle based on the actual mesh

AI & Navigation

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Dec 08, 2015

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Gmotagi

Currently when you add a NavMeshObstacle you are given the choice of a box or capsule that envelops the object it is placed on. Thi... Read more

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