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0
votes

Improved NavMesh Generation

AI & Navigation

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Aug 06, 2017

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DerProgrammierer

A new property added to "Drop Height" and "Jump Distance" which gives the "Jump Height", the maximum height, a NavMeshAgent can jump... Read more

3
votes

Improve "Failed to create agent because it is not close enough to the Na...

AI & Navigation

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Jul 30, 2017

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Peter77

Sometimes our game outputs the following warning: "Failed to create agent because it is not close enough to the NavMesh" It woul... Read more

0
votes

NavMesh Late Update Delegation

AI & Navigation

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Jul 18, 2017

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attlue_1

NavMesh.OnNavMeshPreUpdate() delegate EXISTS for navmesh before updating. NavMesh.OnNavMeshLateUpdate() delegate REQUIRED to know... Read more

3
votes

NavMesh.CalculatePaths(set of destinations), as merely iterating is far ...

AI & Navigation

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Jul 17, 2017

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Waz

The A* algorithm used by NavMesh is excellent for finding the path to a single destination. But when you have multiple possible d... Read more

0
votes

NavMeshBuildSettings Voxel / Tile Flags

AI & Navigation

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Jul 17, 2017

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attlue_1

Voxel / Tile Flags not really required as NavMesh.CreateSettings() could be replaced by having to pass agent radius parameter allow... Read more

0
votes

NavMeshBuildSettings Name

AI & Navigation

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Jul 17, 2017

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attlue_1

NavMeshBuildSettings has all properties to define a NavMeshAgent type, however, it does not allow to set the name through the API. ... Read more

0
votes

Make NavMesh of certain size (x, y)

AI & Navigation

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Jun 24, 2017

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alexthomson666

It would be great if you could bake a nav mesh for a small part of your map where you know AI will need to navigate rather than the ... Read more

0
votes

Nav Mesh Agent + Nav Mesh Obstacle on one object

AI & Navigation

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Jun 23, 2017

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StrongCube

VERY NEED Nav Mesh Agent + Nav Mesh Obstacle on one object!!!!!! In Nav Mesh Agent obstacle shape ONLY sphere. Need shape BOX ... Read more

1
votes

Nav mesh agent, need box obstacle!!!

AI & Navigation

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Jun 16, 2017

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StrongCube

Very need box obstacle for Nav mesh agent. As an example - a car. Image: https://forum.unity3d.com/attachments/upload_2017-6-16... Read more

0
votes

Option for Navigation Updates during FixedUpdate

AI & Navigation

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Feb 17, 2017

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Liminal-LLC

It would be awesome to be able to optionally set NavMesh updates to fire at the same rate as the 'fixed update' timestep loop as opp... Read more

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