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0
votes

OffMeshLinks for NavMesh Surfaces

AI & Navigation

-

Feb 05, 2018

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SilverSlyder200

I'm currently working on a map that involves a cave with a chasm that you can drop down (and die from fall damage) with an elevator ... Read more

0
votes

NavMeshObstacle on Specific Navmeshes

AI & Navigation

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Jan 16, 2018

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attlue_1

NavMeshAgents can use AgentID to select which NavMesh for pathfinding. NavMeshObstacle should use AgentID to select which NavMesh... Read more

10
votes

Update NavMesh.CalculateTriangulation to be used on individual NavMeshDa...

AI & Navigation

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Jan 04, 2018

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Seraphic-Dragon

Now that Unity users have the ability to generate multiple Nav Meshes on the scene during runtime, there is still no easy way to ret... Read more

1
votes

Add a onPathComplete() call for Navmesh agents.

AI & Navigation

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Nov 22, 2017

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MisteriosM

Checking every update for the destination distance for every agent might be an avoidable overhead that might be done more efficently... Read more

0
votes

Use PolygonCollider2D for zoning in 3D

AI & Navigation

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Oct 01, 2017

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dCalle

Would be nice if we could not only edit the PolygonCollider on the XY Plane but also on the XZ Plane. This Way we could use it as a ... Read more

0
votes

NavMesh.CalculateDetailedTriangulation()

AI & Navigation

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Sep 05, 2017

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attlue_1

Returns DETAILED navmesh triangulation, ie the navmesh shown in the Scene window. Read more

0
votes

NavMesh Visualization Presentable at Runtime

AI & Navigation

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Aug 26, 2017

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Xepherys

In the scene view, while looking at the Navigation window, the NavMesh can be made visible with the "Show NavMesh" checkbox. I woul... Read more

0
votes

NavMeshBuilder and NavMeshBuildMarkUp

AI & Navigation

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Aug 25, 2017

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attlue_1

Making changes to NavMeshBuildMarkUp structure to allow finer control:- NavMeshBuildMarkUp -> root -> layer -> navmesh_collect... Read more

0
votes

Turkish Documention

AI & Navigation

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Aug 14, 2017

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krand

Do you translate unity documents to Turkish? Read more

2
votes

Add Root-Motion to NavMeshAgent

AI & Navigation

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Aug 11, 2017

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twda

Currently the NavMeshAgent is driven by a fixed speed value. If we want to use an animation's root motion with a NavMeshAgent, we... Read more

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