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10
votes

Update NavMesh.CalculateTriangulation to be used on individual NavMeshDa...

AI & Navigation

-

Jan 04, 2018

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Seraphic-Dragon

Now that Unity users have the ability to generate multiple Nav Meshes on the scene during runtime, there is still no easy way to ret... Read more

1
votes

Add a onPathComplete() call for Navmesh agents.

AI & Navigation

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Nov 22, 2017

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MisteriosM

Checking every update for the destination distance for every agent might be an avoidable overhead that might be done more efficently... Read more

0
votes

Use PolygonCollider2D for zoning in 3D

AI & Navigation

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Oct 01, 2017

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dCalle

Would be nice if we could not only edit the PolygonCollider on the XY Plane but also on the XZ Plane. This Way we could use it as a ... Read more

0
votes

NavMesh.CalculateDetailedTriangulation()

AI & Navigation

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Sep 05, 2017

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attlue_1

Returns DETAILED navmesh triangulation, ie the navmesh shown in the Scene window. Read more

0
votes

NavMesh Visualization Presentable at Runtime

AI & Navigation

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Aug 26, 2017

-

Xepherys

In the scene view, while looking at the Navigation window, the NavMesh can be made visible with the "Show NavMesh" checkbox. I woul... Read more

0
votes

NavMeshBuilder and NavMeshBuildMarkUp

AI & Navigation

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Aug 25, 2017

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attlue_1

Making changes to NavMeshBuildMarkUp structure to allow finer control:- NavMeshBuildMarkUp -> root -> layer -> navmesh_collect... Read more

0
votes

Turkish Documention

AI & Navigation

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Aug 14, 2017

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krand

Do you translate unity documents to Turkish? Read more

2
votes

Add Root-Motion to NavMeshAgent

AI & Navigation

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Aug 11, 2017

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twda

Currently the NavMeshAgent is driven by a fixed speed value. If we want to use an animation's root motion with a NavMeshAgent, we... Read more

0
votes

Improved NavMesh Generation

AI & Navigation

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Aug 06, 2017

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DerProgrammierer

A new property added to "Drop Height" and "Jump Distance" which gives the "Jump Height", the maximum height, a NavMeshAgent can jump... Read more

3
votes

Improve "Failed to create agent because it is not close enough to the Na...

AI & Navigation

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Jul 30, 2017

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Peter77

Sometimes our game outputs the following warning: "Failed to create agent because it is not close enough to the NavMesh" It woul... Read more

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