Search Feedback

13
votes

NavMeshSurface Min Region Area

AI & Navigation

-

Mar 31, 2017

-

attlue_1

Why isn't there a 'min region area' setup for NavMeshSurface component under Advanced settings? NavMeshBuildSettings structure ha... Read more

84
votes

NavMeshAgent - Add Pathfinding Noise

AI & Navigation

-

Jan 14, 2013

-

karljj1

When a path is generated to a destination it would be nice if the option to introduce some noise into the path was available. For ex... Read more

17
votes

Seamless World + NavMesh Loading

AI & Navigation

-

Feb 19, 2013

-

sgoodrow

This is a known issue, however I have not found any working solutions or comments from the developers, so believe it deserves a requ... Read more

14
votes

Off-Mesh Link option for bi-directional

AI & Navigation

-

Jan 11, 2013

-

Vandash

When you bake a nav mesh, you can automatically bake off-mesh links and this is working very well. The problem is that is only gener... Read more

12
votes

NavMeshAgent (Breaking Distance, Breaking Force, etc)

AI & Navigation

-

May 24, 2013

-

Stephan-B

I would like to suggest that Unity replace (change) Stopping Distance by Breaking Distance (NavMeshAgent.breakingDistance) This w... Read more

0
votes

예스카지노〔あ「 NAE88。COM 」あ〕온라인바카라

AI & Navigation

-

Feb 11, 2019

-

Taehyung01

예스카지노 〔「 NAE88。COM 」〕 마카오바카라사이트 실시간카지노주소 카지노싸이트카지노 블랙잭사이트추천 바카라카지노사이트 피망바카라추천 카지노 사이트 피망카지노인터넷 https://riossnda.wixsite.com/mysite ... Read more

0
votes

Unity Artificial Intelligent Assistant

AI & Navigation

-

Jan 23, 2019

-

ig3d

Is Unity creating their own AI like Siri, Alexa, or Google Assistant? Visual scripting is taking a moment in the spotlight but ... Read more

0
votes

싸움과 비행의 머리 혼합

AI & Navigation

-

Nov 25, 2018

-

erhrejnms

카일 싱 클러 (Kyle Sinckler)는 트 위크 햄 (Twickenham)이 전통적인 가치관으로의 귀환을 목격함에 따라 호주가 처리하기에는 너무 많은 것을 입증 한 무자비한 신체성을 요약했습니다. 모든 진흙과 무덤 밑에서, 지... Read more

0
votes

Rendering Area

AI & Navigation

-

May 29, 2018

-

LearningWhileScrewing

Is there Rendering area like if i am at 10m from the tree i can see it, but if i am at 11m away from it i can barely see it and when... Read more

0
votes

Navmesh Agent For All Shapes

AI & Navigation

-

Mar 17, 2018

-

Vampyr_Engel

Why is Navmesh Agent only for for the Plains and Terrain ?? Why can't it be for the other shapes especially as Cyberplanet Games are... Read more

Your opinion counts

Help us make things better. Share your great idea for improving Unity or vote for other people’s.

Log in to post a new idea

Categories

All

(11030)

2D

(290)

Ads

(63)

AI & Navigation

(83)

Analytics

(130)

Animation

(413)

Asset Store

(370)

Asset Store Publisher

(21)

Assets

(557)

Audio

(185)

Cloud Build

(154)

Collaborate

(70)

Docs & Tutorials

(251)

Editor

(2579)

Everyplay

(17)

Game Performance Reporting

(22)

General

(1003)

Graphics

(903)

GUI

(447)

Input

(173)

Licensing

(93)

Networking

(192)

Physics

(392)

Platforms

(448)

Profiling & Optimization

(84)

Runtime

(188)

Scripting

(1154)

Terrain

(177)

WebGL

(145)