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12
votes

Influence Maps Integrated With Navigation

AI & Navigation

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Nov 01, 2017

-

Meeth23

With the current AI system, an agent will find the shortest path from its source to its destination. This is not the most efficient ... Read more

23
votes

More access to NavMeshPath

AI & Navigation

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Jan 18, 2017

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Kender

Can You, please, provide some additional info on NavMeshPath class? Like movement cost (we have remaining distance, that does not wo... Read more

308
votes

Navmesh Agent - Local Avoidance (Recalculate Navmesh Path When Another A...

AI & Navigation

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Mar 19, 2015

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zakyman

Currently the local avoidance system of navmesh agents is really basic and they don't really avoid each other by recalculating their... Read more

35
votes

Ai creator and designer

AI & Navigation

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Apr 19, 2016

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Kwinky1

I think there should be an Ai created tool, and an easy to use designer for the Ai and character in 3Rd person and such. Read more

105
votes

NavMeshAgent - Arrival Callback

AI & Navigation

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Sep 13, 2013

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amsmntparks

Rather than polling the state of the agent for a bunch of parameters that might indicate when the agent has arrived, a simple callba... Read more

80
votes

NavMeshAgent - Add Pathfinding Noise

AI & Navigation

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Jan 14, 2013

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karljj1

When a path is generated to a destination it would be nice if the option to introduce some noise into the path was available. For ex... Read more

17
votes

Seamless World + NavMesh Loading

AI & Navigation

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Feb 20, 2013

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sgoodrow

This is a known issue, however I have not found any working solutions or comments from the developers, so believe it deserves a requ... Read more

11
votes

NavMeshAgent (Breaking Distance, Breaking Force, etc)

AI & Navigation

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May 24, 2013

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Stephan-B

I would like to suggest that Unity replace (change) Stopping Distance by Breaking Distance (NavMeshAgent.breakingDistance) This w... Read more

0
votes

Use PolygonCollider2D for zoning in 3D

AI & Navigation

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Oct 01, 2017

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dCalle

Would be nice if we could not only edit the PolygonCollider on the XY Plane but also on the XZ Plane. This Way we could use it as a ... Read more

0
votes

NavMesh.CalculateDetailedTriangulation()

AI & Navigation

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Sep 05, 2017

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attlue_1

Returns DETAILED navmesh triangulation, ie the navmesh shown in the Scene window. Read more

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