Search Feedback

17
votes

More access to NavMeshPath

AI & Navigation

-

Jan 18, 2017

-

Kender

Can You, please, provide some additional info on NavMeshPath class? Like movement cost (we have remaining distance, that does not wo... Read more

34
votes

Ai creator and designer

AI & Navigation

-

Apr 19, 2016

-

Kwinky1

I think there should be an Ai created tool, and an easy to use designer for the Ai and character in 3Rd person and such. Read more

239
votes

Navmesh Agent - Local Avoidance (Recalculate Navmesh Path When Another A...

AI & Navigation

-

Mar 19, 2015

-

zakyman

Currently the local avoidance system of navmesh agents is really basic and they don't really avoid each other by recalculating their... Read more

99
votes

NavMeshAgent - Arrival Callback

AI & Navigation

-

Sep 13, 2013

-

amsmntparks

Rather than polling the state of the agent for a bunch of parameters that might indicate when the agent has arrived, a simple callba... Read more

85
votes

NavMeshAgent - Add Pathfinding Noise

AI & Navigation

-

Jan 14, 2013

-

karljj1

When a path is generated to a destination it would be nice if the option to introduce some noise into the path was available. For ex... Read more

14
votes

Seamless World + NavMesh Loading

AI & Navigation

-

Feb 20, 2013

-

sgoodrow

This is a known issue, however I have not found any working solutions or comments from the developers, so believe it deserves a requ... Read more

0
votes

Nav mesh agent, need box obstacle!!!

AI & Navigation

-

Jun 16, 2017

-

StrongCube

Very need box obstacle for Nav mesh agent. As an example - a car. Image: https://forum.unity3d.com/attachments/upload_2017-6-16... Read more

0
votes

NavMeshSurface Min Region Area

AI & Navigation

-

Mar 31, 2017

-

attlue_1

Why isn't there a 'min region area' setup for NavMeshSurface component under Advanced settings? NavMeshBuildSettings structure ha... Read more

0
votes

Option for Navigation Updates during FixedUpdate

AI & Navigation

-

Feb 17, 2017

-

Liminal-LLC

It would be awesome to be able to optionally set NavMesh updates to fire at the same rate as the 'fixed update' timestep loop as opp... Read more

1
votes

Custom mesh for navmesh

AI & Navigation

-

Jan 25, 2017

-

PixelSpartan

Would be cool if we could use a custom mesh instead of baking one Read more

Your opinion counts

Help us make things better. Share your great idea for improving Unity or vote for other people’s.

Log in to post a new idea

Categories

All

(8665)

2D

(211)

Ads

(34)

AI & Navigation

(53)

Analytics

(85)

Animation

(288)

Asset Store

(202)

Assets

(480)

Audio

(149)

Cloud Build

(92)

Collaborate

(27)

Docs & Tutorials

(185)

Editor

(2005)

Everyplay

(13)

Game Performance Reporting

(10)

General

(786)

Graphics

(729)

GUI

(345)

Input

(140)

Licensing

(72)

Networking

(150)

Physics

(319)

Platforms

(397)

Profiling & Optimization

(66)

Runtime

(149)

Scripting

(973)

Terrain

(148)

WebGL

(128)