Search Feedback

113
votes

Built-in AI creation tools

AI & Navigation

-

Mar 11, 2018

-

XI1stIX

I think unity would benefit from having a robust built in AI toolset that would let users setup some basic AI simply and quickly. So... Read more

20
votes

Improve "SetDestination can only be called on an active agent that has b...

AI & Navigation

-

Jul 30, 2017

-

Peter77

Sometimes our game outputs the following error: "SetDestination" can only be called on an active agent that has been placed on a Na... Read more

25
votes

More access to NavMeshPath

AI & Navigation

-

Jan 18, 2017

-

Kender

Can You, please, provide some additional info on NavMeshPath class? Like movement cost (we have remaining distance, that does not wo... Read more

503
votes

Navmesh Agent - Local Avoidance (Recalculate Navmesh Path When Another A...

AI & Navigation

-

Mar 19, 2015

-

zakyman

Currently the local avoidance system of navmesh agents is really basic and they don't really avoid each other by recalculating their... Read more

12
votes

Influence Maps Integrated With Navigation

AI & Navigation

-

Nov 01, 2017

-

Meeth23

With the current AI system, an agent will find the shortest path from its source to its destination. This is not the most efficient ... Read more

36
votes

Ai creator and designer

AI & Navigation

-

Apr 19, 2016

-

Kwinky1

I think there should be an Ai created tool, and an easy to use designer for the Ai and character in 3Rd person and such. Read more

108
votes

NavMeshAgent - Arrival Callback

AI & Navigation

-

Sep 13, 2013

-

amsmntparks

Rather than polling the state of the agent for a bunch of parameters that might indicate when the agent has arrived, a simple callba... Read more

84
votes

NavMeshAgent - Add Pathfinding Noise

AI & Navigation

-

Jan 14, 2013

-

karljj1

When a path is generated to a destination it would be nice if the option to introduce some noise into the path was available. For ex... Read more

17
votes

Seamless World + NavMesh Loading

AI & Navigation

-

Feb 20, 2013

-

sgoodrow

This is a known issue, however I have not found any working solutions or comments from the developers, so believe it deserves a requ... Read more

14
votes

Off-Mesh Link option for bi-directional

AI & Navigation

-

Jan 11, 2013

-

Vandash

When you bake a nav mesh, you can automatically bake off-mesh links and this is working very well. The problem is that is only gener... Read more

Your opinion counts

Help us make things better. Share your great idea for improving Unity or vote for other people’s.

Log in to post a new idea

Categories

All

(10084)

2D

(265)

Ads

(66)

AI & Navigation

(81)

Analytics

(120)

Animation

(370)

Asset Store

(279)

Assets

(513)

Audio

(172)

Cloud Build

(126)

Collaborate

(46)

Docs & Tutorials

(219)

Editor

(2320)

Everyplay

(13)

Game Performance Reporting

(16)

General

(944)

Graphics

(830)

GUI

(401)

Input

(157)

Licensing

(85)

Networking

(179)

Physics

(369)

Platforms

(430)

Profiling & Optimization

(77)

Runtime

(172)

Scripting

(1104)

Terrain

(164)

WebGL

(139)