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20
votes

More access to NavMeshPath

AI & Navigation

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Jan 18, 2017

-

Kender

Can You, please, provide some additional info on NavMeshPath class? Like movement cost (we have remaining distance, that does not wo... Read more

34
votes

Ai creator and designer

AI & Navigation

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Apr 19, 2016

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Kwinky1

I think there should be an Ai created tool, and an easy to use designer for the Ai and character in 3Rd person and such. Read more

251
votes

Navmesh Agent - Local Avoidance (Recalculate Navmesh Path When Another A...

AI & Navigation

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Mar 19, 2015

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zakyman

Currently the local avoidance system of navmesh agents is really basic and they don't really avoid each other by recalculating their... Read more

101
votes

NavMeshAgent - Arrival Callback

AI & Navigation

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Sep 13, 2013

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amsmntparks

Rather than polling the state of the agent for a bunch of parameters that might indicate when the agent has arrived, a simple callba... Read more

85
votes

NavMeshAgent - Add Pathfinding Noise

AI & Navigation

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Jan 14, 2013

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karljj1

When a path is generated to a destination it would be nice if the option to introduce some noise into the path was available. For ex... Read more

14
votes

Seamless World + NavMesh Loading

AI & Navigation

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Feb 20, 2013

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sgoodrow

This is a known issue, however I have not found any working solutions or comments from the developers, so believe it deserves a requ... Read more

0
votes

NavMesh Late Update Delegation

AI & Navigation

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Jul 18, 2017

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attlue_1

NavMesh.OnNavMeshPreUpdate() delegate EXISTS for navmesh before updating. NavMesh.OnNavMeshLateUpdate() delegate REQUIRED to know... Read more

3
votes

NavMesh.CalculatePaths(set of destinations), as merely iterating is far ...

AI & Navigation

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Jul 18, 2017

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Waz

The A* algorithm used by NavMesh is excellent for finding the path to a single destination. But when you have multiple possible d... Read more

0
votes

NavMeshBuildSettings Voxel / Tile Flags

AI & Navigation

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Jul 17, 2017

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attlue_1

Voxel / Tile Flags not really required as NavMesh.CreateSettings() could be replaced by having to pass agent radius parameter allow... Read more

0
votes

NavMeshBuildSettings Name

AI & Navigation

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Jul 17, 2017

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attlue_1

NavMeshBuildSettings has all properties to define a NavMeshAgent type, however, it does not allow to set the name through the API. ... Read more

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