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1
votes

HingeJoint2D spring

2D

-

Jan 24, 2018

-

altschuler

The HingeJoint2D should have a spring property just like the 3D version. Read more

0
votes

A way to get to the original tile/brush prefab from the Tile Palette

2D

-

Jan 15, 2018

-

xcb

While trying out Tilemaps I wanted to see the original prefab for a tile, but there seems to be no easy way to do it. Beside that, w... Read more

10
votes

2D Vector Import and Optimization

2D

-

Jan 14, 2018

-

bigbadzone

A few different threads are requesting the ability to natively import SVGs into Unity. I'm looking for SVG import as mesh and raster... Read more

0
votes

Uncrease size of physics 2d settings window

2D

-

Dec 08, 2017

-

SlifkerGames

When you click on edit>project settings>physics 2d, you get a window 'physics 2d settings'. The 'layer collision matrix' is too sma... Read more

1
votes

Sliced/Tiled Sprite Masks

2D

-

Dec 04, 2017

-

Raja-Unity

What the title says. Read more

5
votes

We should be able to edit the size of the collider in a Tilemap

2D

-

Dec 03, 2017

-

swift_skills

A TilemapCollider2D component should allow use to set the height and width of every single collider on that Tilemap simultaneously. ... Read more

0
votes

Expose Atlas Image in Asset Folder from Sprite Packer / Sprite Atlas Asset

2D

-

Nov 20, 2017

-

CosmicBoy

Currently, the Sprite Atlas feature and Sprite Packer are unusable with custom materials on sprites, as there is no exposed Atlas te... Read more

10
votes

Tilemap needs better built-in functionality

2D

-

Nov 20, 2017

-

mattfabius

I was very excited to see that Unity added a new Tilemap system to make workflow easier instead of using some outside resources; how... Read more

1
votes

add 2D features with bones and options for 2D game.

2D

-

Nov 16, 2017

-

catafest

Although most of my proposals could be solved in a more complex way, there are some proposals to improve the workload of teams worki... Read more

0
votes

Mask Animation

2D

-

Nov 09, 2017

-

awasem

Allow for masks to be independent of each other so you can animate them each on their own. Currently you must have gameObjects as ch... Read more

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