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0
votes

Distance-Based Awake From Sleeping Mode

2D

-

Jun 28, 2015

-

WebMagi

Rigidbody 2D settings within the Inspector panel for waking an object from "Sleeping Mode> Start Asleep" is currently limited to col... Read more

0
votes

Improve workflow for configuring PolygonCollider2D

2D

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Jul 01, 2015

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nickgravelyn

Setting up PolygonCollider2D instances can be a bit of work. Manually moving points is a bit tedious and inexact. Two potential addi... Read more

0
votes

Improve workflow for configuring PolygonCollider2D

2D

-

Jul 01, 2015

-

nickgravelyn

Setting up PolygonCollider2D instances can be a bit of work. Manually moving points is a bit tedious and inexact. Two potential addi... Read more

0
votes

2d deform

2D

-

Jul 10, 2015

-

HiWill

2d deform Read more

1
votes

Intelligent hit colliders expansion as % feature

2D

-

Jul 15, 2015

-

isidro02139

Particularly for 2D Interfaces, sometimes we want to forgive the user for not hitting exactly in the center of a collider. This can... Read more

2
votes

Unity 4.6.2 2D Scrolling Background Bug/Problem

2D

-

Jul 20, 2015

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pinakj

Hey, so I was learning a bit of Unity when I came across something weird. Apparently, if you are to make a scrolling background, you... Read more

9
votes

Full Sprite/Graphics maker built into unity

2D

-

Jul 23, 2015

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GoldRaptorStudios1

I'm new to Unity and feel like the way you have to import graphics is more complex then it could be. Why not have a way to create gr... Read more

9
votes

Alternative Physics Engine to Box2D

2D

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Aug 11, 2015

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Jerczu

Until now I was using ImpactJS to create my games and building a "retro" feeling platformer with simplifed physics is achieved out o... Read more

3
votes

Toggle Button needs an extra state

2D

-

Aug 14, 2015

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MGDevelopmentsSt

Actually Toggle was developed to hide and show checkmarks, but toggle are more than that. Toogle button needs an extra state cal... Read more

0
votes

Animate PolygonCollider Points

2D

-

Aug 24, 2015

-

salmelo

Allow to animate the points on PolygonColider2D's, for objects that change shape etc. Read more

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