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2
votes

[Sprite/GUI] Additional color options

2D

-

Jun 10, 2015

-

Marscaleb

Quite simply, the existing "color" option for sprites and GUI textures is too limited. One of the most common effects in a 2D game ... Read more

1
votes

Boundary collider

2D

-

Jun 17, 2015

-

Vionix

Lot of people try to create a boundary around there game(2D) so that the game object doesn't leave the screen. If a default bounda... Read more

10
votes

Allow "repeat" wrapping mode for sprites

2D

-

Jun 22, 2015

-

Julian_Imp

All sprite graphics have their texture's mode set to "clamp", which limits their uses when you want to create a looping sprite and a... Read more

5
votes

Mobile Application Development Using Unity and Material Design Concepts

2D

-

Jun 24, 2015

-

Jess.Loboz

Unity UI is great for 2D game development. It would be really great if unity provides support for developing cross platform applicat... Read more

4
votes

Generate 2D polygon-collider on 3D text or GUI text

2D

-

Jun 24, 2015

-

LOLinc.

It would be very useful if there was a way to automatically generate a 2D collider around text/font. Currently the only way of addin... Read more

0
votes

Distance-Based Awake From Sleeping Mode

2D

-

Jun 28, 2015

-

WebMagi

Rigidbody 2D settings within the Inspector panel for waking an object from "Sleeping Mode> Start Asleep" is currently limited to col... Read more

0
votes

Improve workflow for configuring PolygonCollider2D

2D

-

Jul 01, 2015

-

nickgravelyn

Setting up PolygonCollider2D instances can be a bit of work. Manually moving points is a bit tedious and inexact. Two potential addi... Read more

0
votes

Improve workflow for configuring PolygonCollider2D

2D

-

Jul 01, 2015

-

nickgravelyn

Setting up PolygonCollider2D instances can be a bit of work. Manually moving points is a bit tedious and inexact. Two potential addi... Read more

0
votes

2d deform

2D

-

Jul 10, 2015

-

HiWill

2d deform Read more

1
votes

Intelligent hit colliders expansion as % feature

2D

-

Jul 15, 2015

-

isidro02139

Particularly for 2D Interfaces, sometimes we want to forgive the user for not hitting exactly in the center of a collider. This can... Read more

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