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0
votes

Better Script-Support for Animation / Controller Systems

2D

-

Feb 17, 2015

-

TreyH

Utilizing the built-in animator / controller architecture requires a great deal of manual labor when importing a large numbers of sp... Read more

10
votes

File size too big, it took 17,936 KB

2D

-

Mar 06, 2015

-

xndhai

Dear unity team, i create empty 2d project in Unity3d 5 , After build, file size is 17,936 KB, How can i reduce file size, it ... Read more

0
votes

why don't unity have 2d grid to help to place game object just like "U2D...

2D

-

Mar 06, 2015

-

liu396155102

I think what U2DEX: Unity 2D Editor Extensions this plugins do is should be build in unity native ! Read more

1
votes

uGUI Bitmap font

2D

-

Mar 13, 2015

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xndhai

Need bitmap font support with uGUI in Unity5 Read more

0
votes

Alternate LookAt function for sprites in 3D space

2D

-

Mar 23, 2015

-

CDMcGwire

When calling the "LookAt" function on sprites in 3D mode, it flips them around. After some research, it seems that this will remain... Read more

0
votes

Texture2D.PackTextures: Add Tight Sprites / Meshes Support

2D

-

Mar 26, 2015

-

PixelSquad

Unity's sprite packer can already pack textures with a Tight policy, which means using non-rectangular areas to save texture space w... Read more

10
votes

Auto-Repeating Tile Texture/Sprite

2D

-

Apr 06, 2015

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ShichiNoBushi

I'm trying to create a 2D game and have been hung up on what is probably the dumbest problem. I'm trying to create the terrain for a... Read more

1
votes

Asset Preview Camera Rotation Control

2D

-

Apr 18, 2015

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rogerrhody

Currently working on a 2d game and it is more complicated than it ought to be to select my asset prefabs from the project window bec... Read more

0
votes

Asset Preview Camera Rotation Control

2D

-

Apr 18, 2015

-

rogerrhody

Currently working on a 2d game and it is more complicated than it ought to be to select my asset prefabs from the project window bec... Read more

1
votes

Use a better triangulation algorithm for sprites (Delanauy?)

2D

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May 20, 2015

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pvloon

The current triangulation produces really thin and long triangles. This makes any kind of vertex based animation look worse. Dat... Read more

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