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2
votes

uGUI Bitmap font

2D

-

Mar 13, 2015

-

xndhai

Need bitmap font support with uGUI in Unity5 Read more

0
votes

Alternate LookAt function for sprites in 3D space

2D

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Mar 23, 2015

-

CDMcGwire

When calling the "LookAt" function on sprites in 3D mode, it flips them around. After some research, it seems that this will remain... Read more

0
votes

Texture2D.PackTextures: Add Tight Sprites / Meshes Support

2D

-

Mar 26, 2015

-

PixelSquad

Unity's sprite packer can already pack textures with a Tight policy, which means using non-rectangular areas to save texture space w... Read more

10
votes

Auto-Repeating Tile Texture/Sprite

2D

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Apr 06, 2015

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ShichiNoBushi

I'm trying to create a 2D game and have been hung up on what is probably the dumbest problem. I'm trying to create the terrain for a... Read more

1
votes

Asset Preview Camera Rotation Control

2D

-

Apr 18, 2015

-

rogerrhody

Currently working on a 2d game and it is more complicated than it ought to be to select my asset prefabs from the project window bec... Read more

0
votes

Asset Preview Camera Rotation Control

2D

-

Apr 18, 2015

-

rogerrhody

Currently working on a 2d game and it is more complicated than it ought to be to select my asset prefabs from the project window bec... Read more

1
votes

Use a better triangulation algorithm for sprites (Delanauy?)

2D

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May 20, 2015

-

p-v-loon

The current triangulation produces really thin and long triangles. This makes any kind of vertex based animation look worse. Dat... Read more

2
votes

[Sprite/GUI] Additional color options

2D

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Jun 10, 2015

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Marscaleb

Quite simply, the existing "color" option for sprites and GUI textures is too limited. One of the most common effects in a 2D game ... Read more

1
votes

Boundary collider

2D

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Jun 17, 2015

-

Vionix

Lot of people try to create a boundary around there game(2D) so that the game object doesn't leave the screen. If a default bounda... Read more

10
votes

Allow "repeat" wrapping mode for sprites

2D

-

Jun 22, 2015

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Julian_Imp

All sprite graphics have their texture's mode set to "clamp", which limits their uses when you want to create a looping sprite and a... Read more

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