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0
votes

[need] 2d pixel system such as camera moving within pixel grid , charact...

2D

-

Apr 10, 2018

-

nu51313932

I hope unity has the system like camera moving nearest pixel grid including player sprite and elements such as clothes ,weapon Read more

0
votes

Option to export/serialize Tilemap data into asset that I can load at ru...

2D

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Apr 05, 2018

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snarlynarwhal

I find it odd that I cannot export/serialize tilemap data. Ideally I would want to create a prefab that consisted of a grid and mult... Read more

0
votes

Automatic Grid By Cell Count

2D

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Apr 05, 2018

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przemeknowaczyk

Using "Grid by Cell Count" option to slice a sprite in Sprite Editor is very good, but it possibly could be easly improved by adding... Read more

10
votes

SpriteAtlasManager.atlasRequested is not real late bind.

2D

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Apr 03, 2018

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watsonsong

I am using sprite atlas and asset bundle. So I register the SpriteAtlasManager.atlasRequested and load SpriteAtlas from asset bundle... Read more

3
votes

TileData should has Tag property, to allow distinguish tiles by it's value.

2D

-

Mar 23, 2018

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pgoral

I want to be able to distinguish tiles on tilemap, not by type but by custom value (tag). Also it should be possible to read that v... Read more

10
votes

Add more Grid type for 2d TileMap

2D

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Mar 17, 2018

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EnoroF

There is an awesome tilemap tool for unity now, but there are many types of grid, rectangle, hex, triangle, and so on. It is easy to... Read more

10
votes

Mask Interaction outside of a Sorting Group

2D

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Feb 20, 2018

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metinevren

A sprite with Mask Interaction set to 'Visible Under Mask' is not interacting with masks that are child of a Sorting Group. The spri... Read more

0
votes

ContactFilter2D.ignoreOverlapping = true (easy peasy)

2D

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Feb 20, 2018

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Pacosmico

I wish the ContactFilter2D had an option to ignore colliders that are already overlapping. So the first hitResult would be the close... Read more

0
votes

Multiple 2D Object Creation

2D

-

Feb 09, 2018

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ninthtale

As things are if I want to make individual controls for every bone in a chain, I have to go one at a time, right clicking > 2D Objec... Read more

10
votes

Managing modules in the Sprite Editor

2D

-

Jan 31, 2018

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visualwriter

Unity is a great engine even for 2D games, but the sprite editor is not so user-friendly compare to other features in Unity. 1) M... Read more

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