A TilemapCollider2D component should allow use to set the height and width of every single collider on that Tilemap simultaneously. ... Read more
Currently, the Sprite Atlas feature and Sprite Packer are unusable with custom materials on sprites, as there is no exposed Atlas te... Read more
Although most of my proposals could be solved in a more complex way, there are some proposals to improve the workload of teams worki... Read more
The functions Rigidbody2D.GetPoint() and Rigidbody2D.GetRelativePoint() are used to transform from local to world space, but it is c... Read more
The current options for 2D atlas memory management are A) "load all included atlases in memory" or B) "put all atlases in resources... Read more
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- Unity Editor has stopped working.
- Seperate section in Asset Store for HDRP and LRP assets
- Allow collab data to be deleted through the Developer Dashboard.
- Allow setting AndroidManifest.xml path via player settings
- Add a spriteText to the unity2D