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4
votes

Fix the off-by-1 pixel bug

2D

-

Sep 08, 2014

-

LunaticEdit

Currently in Unity, if you have a spritesheet -- lets say a 6x6 grid of 16x16 tiles, and split them, and set the pixels per unit to ... Read more

5
votes

Be able to set sprite border merging at the center

2D

-

Sep 25, 2014

-

ThomLaurent

When you set up borders into the Unity editor, if your image sizes 40*40px you can't set top, bottom, left and right to 20px because... Read more

10
votes

Learn Section

2D

-

Oct 30, 2014

-

One 44 Games

Why not divide the learn section in to: 2D - top down games - puzze type - etc 3D - Shooter - RPG - Racing - etc ... Read more

2
votes

Add padding property for SpriteMetaData

2D

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Nov 12, 2014

-

splash5

When using external sprite packer utility (like Texture Packer), there is no way to set trimmed sprite's padding when importing. Ple... Read more

7
votes

Polygon Collider 2D should have line straightening and manual position t...

2D

-

Dec 14, 2014

-

sysameca

Those basic features . When one is in edit mode pressing shift should place the vertex relatively according to the last vertex to pr... Read more

10
votes

Pixel perfect textures

2D

-

Jan 03, 2015

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tayub121

I'm making a 2d game and intentionally making pixel art at a small resolution. (that isn't a perfect 64x64 or any of those necessary... Read more

0
votes

Cache the sprite packer

2D

-

Jan 15, 2015

-

Wolfos

The sprite packer is a great tool that, without much effort, optimizes your game greatly. However, running the sprite packer for our... Read more

0
votes

Load Sprite from Atlas dynamicly.

2D

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Jan 17, 2015

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zt2620zt

we could load an sprite by script from atlas created by Sprite Packer. In many many games we need load most sprite from code,not j... Read more

5
votes

Center on Child

2D

-

Jan 19, 2015

-

bondrajiv7

It would be Great if there was an implementation similar to " Centre on Child " as in NGUI. Read more

0
votes

Better Script-Support for Animation / Controller Systems

2D

-

Feb 17, 2015

-

TreyH

Utilizing the built-in animator / controller architecture requires a great deal of manual labor when importing a large numbers of sp... Read more

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