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0
votes

Mask Animation

2D

-

Nov 09, 2017

-

awasem

Allow for masks to be independent of each other so you can animate them each on their own. Currently you must have gameObjects as ch... Read more

0
votes

Mask options

2D

-

Nov 09, 2017

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awasem

With the sprite mask you can choose to show inside or outside of the mask. This should be an option for the UI image mask as well. Read more

0
votes

Rigidbody2D deprecate GetPoint() vs GetRelativePoint() and replace with ...

2D

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Nov 08, 2017

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brokenbeta

The functions Rigidbody2D.GetPoint() and Rigidbody2D.GetRelativePoint() are used to transform from local to world space, but it is c... Read more

10
votes

Allow us to target atlases at specific scenes to reduce memory overhead.

2D

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Nov 03, 2017

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DAWill

The current options for 2D atlas memory management are A) "load all included atlases in memory" or B) "put all atlases in resources... Read more

5
votes

Tilemap documentation and examples

2D

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Oct 28, 2017

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arvidsson

It would be great to have more complete documentation for the tilemap features, especially concerning scriptable tiles and brushes. ... Read more

0
votes

Set Raw Pixels and Get Raw Pixels

2D

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Oct 22, 2017

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TBbadmofo

Something like GetPixels(...) and SetPixels(...) but using byte[] instead of color[] . I know there's GetRawTextureData() but it ret... Read more

1
votes

Expose the API for SpriteAtlas and Packer

2D

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Oct 20, 2017

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mandarin

Exposing the API for SpriteAtlas and the Packer would make it possible to automate tasks related to the management of atlases, witho... Read more

10
votes

SpriteAtlas API : Add access to all properties

2D

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Oct 18, 2017

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NunSuperior

Please add read/write API functions (Unity editor-time) for the new SpriteAtlas feature. Specifically, I'd like to be able to add... Read more

0
votes

Tilemap feedback (highlight active layer)

2D

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Oct 09, 2017

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robbel

Hey, im not very active in the forums, i hope its okay to post this here. The new tilemap editor is amazing. However, the e... Read more

0
votes

SpriteAtlas: Make Build Report readable again

2D

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Aug 27, 2017

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patrick-kulling

With the new SpriteAtlas API that was introduced in 2017.1, the Build Report does not offer valuable information anymore about the a... Read more

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