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0
votes

Sprite Editor - Slice Colour Picker

2D

-

Dec 31, 2013

-

MrMewn

I would like for the Sprite Editor to be more customizable. Specifically I request a colour picker for the 'Slice' option. This woul... Read more

0
votes

Option for "object safe" sprite sorting withing sorting layers

2D

-

Mar 24, 2014

-

gametr4x

There's a problem with the sprite sorting layers that can most easily be explained as follows: Let's say you create a character w... Read more

0
votes

Custom Shape 2D Sprites Slicing

2D

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May 18, 2014

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Dee Va

A lot of empty space in sprite sheets are wasting the valuable memory. So, i think a feature like custom slicing would be great. so... Read more

0
votes

2D Dynamic Shadows in Unity

2D

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May 27, 2014

-

Expirian

I think, this would be amazing, because standart unity shadows not working with box2D colliders For Example: http://i.imgur.com/... Read more

0
votes

Animated pivot point for sprites

2D

-

Jun 06, 2014

-

kocherovets.d

FEATURE REQUEST: Make animated pivot point for sprites in animation editor with correct position recalculation after pivot changin... Read more

0
votes

Show game objects in animation editor is such order as in hierarchy window

2D

-

Jun 06, 2014

-

kocherovets.d

Now these orders are different and animators are confused Read more

3
votes

Add to animation editor possibility to animate values by script with tim...

2D

-

Jun 06, 2014

-

kocherovets.d

For creating complex scene animations this feature will be very useful. For example I will can to use path for position animation an... Read more

1
votes

'Merge' tool in Sprite Editor

2D

-

Jun 11, 2014

-

superpig

When the automatic sprite slicing tools don't spit out quite the desired result, it's often the case that they've separated one spri... Read more

0
votes

Utilize different sprite packer policies for different atlases

2D

-

Jun 21, 2014

-

glennyP

I'd like to be able to use sprite packer policies on a per atlas basis. This is instead of using the same policy across all atlases... Read more

5
votes

Allow change in 2D axis, for use in 3D game collision detection.

2D

-

Jul 21, 2014

-

Downstream

The axis of default 2D should be changed(or changeable) so that 2D collision detection can be utilized in 3D games. This is done in ... Read more

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