Search Feedback

19
votes

Edge Collider 2D Non-continuous paths

2D

-

Nov 26, 2013

-

hpjohn

Presently, Edge Collider 2D allows you to create (essentially) zero-width colliders. Polygon Collider 2D allows you to define multi... Read more

71
votes

hardware accelerated vector graphics/sprites

2D

-

Apr 12, 2010

-

imaginaryhuman

We all know about the impact of Adobe Flash. Vector graphics offer the possibility of realtime filled polygons, usually in 2D, and o... Read more

11
votes

Sprite Packer - Sheet File Size

2D

-

Mar 04, 2016

-

ffs-donald

In the normal texture previewer, the text gives information about dimensions, compression used, and file size; for example: '256x256... Read more

11
votes

Expose Shape Regions On PolygonCollider2D

2D

-

Aug 24, 2014

-

appina

It would be extremely useful to be able to access individual shape regions that PolygonCollider2D automatically generates as indices... Read more

0
votes

Add a spriteText to the unity2D

2D

-

May 22, 2018

-

normidar

if have not this spriteText ,we can`t to layar text in 2D game well. have not this we only can use 3DText to work with 2D,I think ... Read more

3
votes

Sprite Atlas : Accept Animation Clips and Animator Controller on "Object...

2D

-

Apr 21, 2018

-

Pacosmico

It would be really handy that the Sprite Atlas was able to take in Animation Clips and even Animator Controllers (all Animation Clip... Read more

0
votes

Add animation to tiles within editor

2D

-

Apr 11, 2018

-

nopogo

Now before people point me to the github. I know about the animation tile example. This however does nothing if you want to animate ... Read more

0
votes

[need] 2d pixel system such as camera moving within pixel grid , charact...

2D

-

Apr 10, 2018

-

nu51313932

I hope unity has the system like camera moving nearest pixel grid including player sprite and elements such as clothes ,weapon Read more

2
votes

Option to export/serialize Tilemap data into asset that I can load at ru...

2D

-

Apr 05, 2018

-

snarlynarwhal

I find it odd that I cannot export/serialize tilemap data. Ideally I would want to create a prefab that consisted of a grid and mult... Read more

0
votes

Automatic Grid By Cell Count

2D

-

Apr 05, 2018

-

przemeknowaczyk

Using "Grid by Cell Count" option to slice a sprite in Sprite Editor is very good, but it possibly could be easly improved by adding... Read more

Your opinion counts

Help us make things better. Share your great idea for improving Unity or vote for other people’s.

Log in to post a new idea

Categories

All

(9911)

2D

(260)

Ads

(50)

AI & Navigation

(77)

Analytics

(115)

Animation

(366)

Asset Store

(271)

Assets

(510)

Audio

(169)

Cloud Build

(122)

Collaborate

(45)

Docs & Tutorials

(217)

Editor

(2293)

Everyplay

(13)

Game Performance Reporting

(16)

General

(890)

Graphics

(821)

GUI

(397)

Input

(157)

Licensing

(84)

Networking

(176)

Physics

(362)

Platforms

(427)

Profiling & Optimization

(76)

Runtime

(171)

Scripting

(1097)

Terrain

(164)

WebGL

(138)