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19
votes

Edge Collider 2D Non-continuous paths

2D

-

Nov 26, 2013

-

hpjohn

Presently, Edge Collider 2D allows you to create (essentially) zero-width colliders. Polygon Collider 2D allows you to define multi... Read more

11
votes

Sprite Packer - Sheet File Size

2D

-

Mar 04, 2016

-

ffs-donald

In the normal texture previewer, the text gives information about dimensions, compression used, and file size; for example: '256x256... Read more

12
votes

A way to add easy fake Shadows, in 2D games

2D

-

Oct 26, 2014

-

Kiori

One way to easily have the effect of shadows for 2D games is to create additional all black sprites, for every sprite in the game, a... Read more

6
votes

Proper frame-by-frame 2D animation workflow

2D

-

Jan 15, 2019

-

Sinister-Design

I've been enjoying working with Unity since I transitioned over from Flash, but there is one big area where Unity really falls down ... Read more

0
votes

Tile Map Feature Request: Random tool via highlighted tiles, not a clunk...

2D

-

Jan 05, 2019

-

AssembledVS

We have a real need for a "random" tool instead of the Random Brush that Unity currently has. A visual mockup is attached to this po... Read more

0
votes

Sprite Editor Revert Button

2D

-

Dec 24, 2018

-

Dan_DigiTen

F*** OFF with the REVERT Button in the sprite editor. When doing 2d Animation (Bones and Skinning) there is a Visibility Tab that A... Read more

0
votes

Bulk operations on RectMask2D

2D

-

Dec 21, 2018

-

palex-nx

RectMask2D exposes two methods AddClipable and RemoveClipable. It would be very handy to add Methods AddClipables and Clear for bett... Read more

0
votes

Make 2D sample similar to the FPS Sample

2D

-

Dec 09, 2018

-

noob101

The FPS sample is awesome :) we need a similar vertical for 2D. The 2D game kit is very good but its more of a tool than a high end ... Read more

0
votes

Add a new callback: SpriteAtlasManager.atlasUnwanted

2D

-

Dec 07, 2018

-

qiu_lirui

Hi, I'm using SpriteAtlas + AssetBundle (late binding). But I'm confused about When to unload the AssetBundle. I must ensure that... Read more

0
votes

RayCastAll should log each TileMap Collider tile it hits instead of just...

2D

-

Dec 04, 2018

-

RidgeWare

At the moment, RayCastAll logs each GameObject but only the first instance it comes across a tile with the TileMap Collider 2D. T... Read more

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