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25
votes

Emoji support

2D

-

Jun 15, 2016

-

zigglr

I think Unity could branch out from games and become a mainstream engine for Android / iOS app development, allowing less tech savvy... Read more

43
votes

2D Deformations based on custom 'bone' or 'scaffolding' placement

2D

-

Jul 18, 2015

-

b33rdy

Allow placement of bones or scaffolding that allows deformation/ warping of a sprite for static use or with the animation system or ... Read more

69
votes

Add new parameters for tileset slicing

2D

-

Oct 15, 2014

-

Otsego

In menu [Sprite Editor -> Slice -> Grid] I suggest to add two additional parameters: 1. A starting number for sprite names. In th... Read more

45
votes

Color-to-alpha transparency in Sprite Editor

2D

-

Mar 10, 2015

-

MomijiStudios

It would be nice to have a way to just click on a color when Slicing a Sprite to make that color become the transparency. A lot of s... Read more

65
votes

Terrain Editor / path to 2D, as UbiArt framework

2D

-

Jul 18, 2014

-

RomuloSantos

Examples: https://www.youtube.com/watch?v=XoLpPw864eA&feature=youtu.be#t=2m27s https://www.youtube.com/watch?v=y-chi097uV4#t=7m5... Read more

65
votes

Transform.LookAt2D

2D

-

Jun 26, 2014

-

Pyrian

Transform.LookAt simply does not work for the 2D environment. It points the Z-axis, typically causing a sprite to be edge-on and inv... Read more

25
votes

Update the tutorials

2D

-

Sep 05, 2015

-

gmosthegamedev

The tutorial section is essential for those who are new to Unity. Unfortunately, some tutorials are made for Unity 4, and not 5. So ... Read more

24
votes

webp atlas support for smaller binaries

2D

-

Aug 15, 2015

-

giorgos_gs

Please add Google's Webp graphics. It combines png and jpegs. It can compresses images with alpha real good. I already use it on my ... Read more

35
votes

Use Sprite Packer to pack into the Resources Folder

2D

-

Dec 05, 2014

-

hexagonius

Since targeting different resolution hardware, we are loading our textures at runtime, depending on the device. Since the Sprite Pac... Read more

40
votes

Orthographic Camera fog and depth of field support

2D

-

Nov 11, 2014

-

ptm_oo

Unity clearly says that it doesn't support depth of field and fog for orthographic camera, because "handling orthographic cameras wo... Read more

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