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198
votes

Skew property in 2D Sprite

2D

-

Apr 28, 2014

-

LorenzoNuvoletta

Would be great to be able to Skew a 2D sprite! Read more

43
votes

2D Deformations based on custom 'bone' or 'scaffolding' placement

2D

-

Jul 18, 2015

-

b33rdy

Allow placement of bones or scaffolding that allows deformation/ warping of a sprite for static use or with the animation system or ... Read more

87
votes

2D pathfinding

2D

-

Oct 26, 2014

-

LCe

Unity should have a native 2D pathfinder (instead of mixing 3D pathfinder with 2D). should be great :) ! Read more

44
votes

Color-to-alpha transparency in Sprite Editor

2D

-

Mar 10, 2015

-

MomijiStudios

It would be nice to have a way to just click on a color when Slicing a Sprite to make that color become the transparency. A lot of s... Read more

69
votes

Add new parameters for tileset slicing

2D

-

Oct 15, 2014

-

Otsego

In menu [Sprite Editor -> Slice -> Grid] I suggest to add two additional parameters: 1. A starting number for sprite names. In th... Read more

67
votes

Terrain Editor / path to 2D, as UbiArt framework

2D

-

Jul 18, 2014

-

RomuloSantos

Examples: https://www.youtube.com/watch?v=XoLpPw864eA&feature=youtu.be#t=2m27s https://www.youtube.com/watch?v=y-chi097uV4#t=7m5... Read more

25
votes

Update the tutorials

2D

-

Sep 05, 2015

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gmosthegamedev

The tutorial section is essential for those who are new to Unity. Unfortunately, some tutorials are made for Unity 4, and not 5. So ... Read more

26
votes

webp atlas support for smaller binaries

2D

-

Aug 15, 2015

-

giorgos_gs

Please add Google's Webp graphics. It combines png and jpegs. It can compresses images with alpha real good. I already use it on my ... Read more

62
votes

Transform.LookAt2D

2D

-

Jun 26, 2014

-

Pyrian

Transform.LookAt simply does not work for the 2D environment. It points the Z-axis, typically causing a sprite to be edge-on and inv... Read more

35
votes

Use Sprite Packer to pack into the Resources Folder

2D

-

Dec 05, 2014

-

hexagonius

Since targeting different resolution hardware, we are loading our textures at runtime, depending on the device. Since the Sprite Pac... Read more

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