Search Feedback

31
votes

Particle Systems with Sprites (Order In Layer)

2D

-

Apr 11, 2017

-

Ukitakemalcom

I asked about it in the forums recently (and got a response) but then I discovered the feedback section so... I'm asking again XD ... Read more

121
votes

Light System 2d

2D

-

Jan 14, 2016

-

MotorDanny

This is a great idea and this 2016 is for Unity 2d. Please..., Integrated Light system in 2D, -Something similar to a poligon li... Read more

205
votes

Direct integration of SVG Importer asset in unity

2D

-

Sep 12, 2015

-

Alexander the great

The SVG importer asset should be directly integrated to Unity. I would make all 2D graphics resolution independent, and save all ... Read more

165
votes

Expose impulse in Collision2D

2D

-

Sep 08, 2015

-

GBudee

Unity 5.2 has exposed the impulse of a collision for 3D collisions, but not 2D ones. Thanks for your hard work! Read more

48
votes

Allow the Sprite randerer to cast and recieve dynamic shadows

2D

-

Mar 25, 2016

-

Lionel_Leeser

Unity 2D is missing an important feature. Unity should be able to have lights and shadows work like a good old Box2DLights. ... Read more

108
votes

Give access to atlas png produced with sprite packer

2D

-

Jun 04, 2015

-

kanstantsin.chernik

There are some tools like ImageOptim, ImageAlpha and blurizer which let us compress and optimize size of png significantly. But ther... Read more

123
votes

Sprite: Padding option.

2D

-

Mar 30, 2015

-

GabFrima

There is no way to set padding around sprites when using "Sprite.Create()". Adding this functionnality would greatly improve the exi... Read more

21
votes

Highlight missing sprites in Hierarchy

2D

-

Aug 30, 2016

-

Shish_x86

If you use texture packers with multi-atlases, you know that some sprites can be missed after updates (because sprites can be moved ... Read more

25
votes

Emoji support

2D

-

Jun 15, 2016

-

zigglr

I think Unity could branch out from games and become a mainstream engine for Android / iOS app development, allowing less tech savvy... Read more

113
votes

Add project setting for default Pixels Per Unit for sprite import and ca...

2D

-

Oct 06, 2014

-

andsee

Currently unity sets the default Pixels Per Unit to 100 for new sprites. Ideally I could set this default so that any added sprite g... Read more

Your opinion counts

Help us make things better. Share your great idea for improving Unity or vote for other people’s.

Log in to post a new idea

Categories

All

(9920)

2D

(260)

Ads

(50)

AI & Navigation

(77)

Analytics

(116)

Animation

(366)

Asset Store

(271)

Assets

(510)

Audio

(169)

Cloud Build

(122)

Collaborate

(45)

Docs & Tutorials

(217)

Editor

(2296)

Everyplay

(13)

Game Performance Reporting

(16)

General

(891)

Graphics

(821)

GUI

(398)

Input

(157)

Licensing

(84)

Networking

(176)

Physics

(363)

Platforms

(428)

Profiling & Optimization

(76)

Runtime

(171)

Scripting

(1098)

Terrain

(164)

WebGL

(138)