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5
votes

Easy Camera Following

2D

-

Nov 26, 2016

-

ZakTheHat

You should be able to drag the camera from the hierarchy to a game object and the camera should follow that game object. Read more

0
votes

Reverse VerticalLayoutGroup order

2D

-

Nov 30, 2016

-

DaveCrowdStar

Can we get an option to reverse the direction that a VertialLayoutGroup orders? The reason this is important, is because the dr... Read more

0
votes

Support Alpha Split Sprite as a general option

2D

-

Nov 30, 2016

-

macroir

Currently, the alpha split options is supported only for the android with etc compression. But that is a very useful feature for an... Read more

0
votes

Allow Unity UI to cast realistic shadows

2D

-

Dec 16, 2016

-

MDameron

Current Unity UI is not able to cast realistic shadows. There is a 'Shadow' component. But it's current functionality is very minima... Read more

0
votes

RelativeJoint2D angular offset should be in radians OR degrees in the in...

2D

-

Dec 19, 2016

-

Smellyhobo101

The RelativeJoint2D angular offset is in radians when you manually set it in the inspector and in degrees when you change it through... Read more

0
votes

Can we get more 2D tutorials for non-programmers?

2D

-

Feb 17, 2017

-

Cheesechips

Hey all! I teach an intro to Unity and game design class at Amy Biehl High school in Albuquerque, NM. I found the "bird game" tut... Read more

5
votes

Rotate Platform effector

2D

-

Feb 25, 2017

-

TheAngerSpecialist

Simple idea: I'd like to be able rotate the platform effector without rotating the entire object. This would be useful for implement... Read more

4
votes

Sprite tessellation API

2D

-

Mar 17, 2017

-

Ziboo

Being able to access tessellation quality when calling Sprite.Create https://docs.unity3d.com/ScriptReference/Sprite.Create.html Read more

0
votes

IMPROVE SPRITE GET VERTICES

2D

-

Apr 07, 2017

-

superbcorperation

1. When does UGUI Image support SpriteMesh? 2. For the above reasons, we're developing a RectTransform series UI class that w... Read more

0
votes

"Interior Collisions" feature for Particle Systems, in 2D collision mode

2D

-

Apr 10, 2017

-

viberant

There is one feature available for 3D physics that is currently not supported in 2D: the ability to tell a particle system to ignore... Read more

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