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0
votes

Allow Sprite Renderer to have its own scale

2D

-

Apr 27, 2016

-

boolean01

Setting a sprite by its transform scale changes it's actual in-world size, which also modifies the scale of colliders. In plugins... Read more

0
votes

Sprite editor

2D

-

May 15, 2016

-

jcseijo

It would be nice that the hotspot of every sprite in a spritesheet can be defined by a single pixel in a particular color (i.e. Pivo... Read more

1
votes

Vector3 setters accepting Vector2 (xy, zy, xz).

2D

-

Jul 02, 2016

-

Socapex

Dealing with positions between the 2D and 3D world is tedious. Properties accepting Vector2 to set axis in a Vector3 would help a lo... Read more

2
votes

textureCoord for RaycastHit2D

2D

-

Jul 11, 2016

-

Krahgnatokz

Just realized that RaycastHit2D doesn't have textureCoord. Trying to find a way to work around it, but it would be so much easier to... Read more

3
votes

Sprite Shader - Add texture offset & Tiling

2D

-

Aug 05, 2016

-

Rainbirth

Add it to the sprite shader. Read more

0
votes

Character controller with physics

2D

-

Aug 13, 2016

-

KhenaB

A character controller that supports Rigidbodies, that can handle basic stuff such as walkable slopes. If you take a look at Unre... Read more

10
votes

Texture LoadImage shoud support ARGB 16 bit

2D

-

Aug 19, 2016

-

Legolas-Muradin

Unity make the png, jpg textures too big in build size. Apps/ Games now need smaller size for better marketing activities. I can m... Read more

2
votes

Add a LookAt2D(Vector2 point) function

2D

-

Aug 30, 2016

-

KokodokoGames

Please make the LookAt function usable for 2D games. Right now it flips the Z axes so 2D sprites become invisible. There are lots ... Read more

10
votes

Add support for mulitpack spritebundles

2D

-

Sep 14, 2016

-

vladpazych

TexturePacker can pack sprites to multipack, so each time you repack sprite sheet in TexturePacker (add new sprites, for example) - ... Read more

0
votes

Text for 2D

2D

-

Oct 03, 2016

-

Vesnin

we have 2D OneSide sprite, or simple sprite. And we have 2 text meshes beforethis sprite. One textMesh in left side, one textMesh in... Read more

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