Search Feedback

46
votes

Support for ETC1 Compression with Alpha Channel in Sprite Atlas

2D

-

Jul 31, 2017

-

vzlomvl

In Sprite Atlas 2017.1.0 i can't set compression ETC1 Compression with split Alpha Channel. It's weird since Sprite Packer can do it. Read more

57
votes

Allow Sprite Packer atlas to be cached in cache server and/or work with ...

2D

-

May 03, 2017

-

raybarrera-aofl

Sprite packing on large projects is extremely slow. Currently atlases are local-only, since it is not common practice to include the... Read more

31
votes

Custom Pivot in Pixels

2D

-

Apr 20, 2017

-

Cristiano-Bartel

It would be nice if the custom pivot in the sprite editor would be in pixels instead of normalized scale. Or at least an option to c... Read more

33
votes

Particle Systems with Sprites (Order In Layer)

2D

-

Apr 11, 2017

-

Ukitakemalcom

I asked about it in the forums recently (and got a response) but then I discovered the feedback section so... I'm asking again XD ... Read more

147
votes

Garbage free Texture2D.GetPixels()

2D

-

Oct 11, 2016

-

startselect_

The current signature of GetPixels is: public Color[] GetPixels(int x, int y, int blockWidth, int blockHeight, int miplevel = 0); ... Read more

4666
votes

PixelPerfect 2D Mode

2D

-

Jun 03, 2015

-

NoizedropBP

Please enable a Possibility to Render Pixelperfect Graphics. Alot of Developers still use Pixelart for their Graphics. Pixelart ... Read more

82
votes

Light System 2d

2D

-

Jan 14, 2016

-

MotorDanny

This is a great idea and this 2016 is for Unity 2d. Please..., Integrated Light system in 2D, -Something similar to a poligon li... Read more

157
votes

Direct integration of SVG Importer asset in unity

2D

-

Sep 12, 2015

-

Alexander the great

The SVG importer asset should be directly integrated to Unity. I would make all 2D graphics resolution independent, and save all ... Read more

48
votes

Allow the Sprite randerer to cast and recieve dynamic shadows

2D

-

Mar 25, 2016

-

Lionel_Leeser

Unity 2D is missing an important feature. Unity should be able to have lights and shadows work like a good old Box2DLights. ... Read more

21
votes

Highlight missing sprites in Hierarchy

2D

-

Aug 30, 2016

-

Shish_x86

If you use texture packers with multi-atlases, you know that some sprites can be missed after updates (because sprites can be moved ... Read more

Your opinion counts

Help us make things better. Share your great idea for improving Unity or vote for other people’s.

Log in to post a new idea

Categories

All

(9031)

2D

(221)

Ads

(40)

AI & Navigation

(67)

Analytics

(92)

Animation

(304)

Asset Store

(222)

Assets

(489)

Audio

(157)

Cloud Build

(94)

Collaborate

(31)

Docs & Tutorials

(197)

Editor

(2084)

Everyplay

(13)

Game Performance Reporting

(12)

General

(810)

Graphics

(761)

GUI

(363)

Input

(145)

Licensing

(73)

Networking

(158)

Physics

(341)

Platforms

(402)

Profiling & Optimization

(69)

Runtime

(161)

Scripting

(1014)

Terrain

(152)

WebGL

(131)