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242
votes

Expose blend shape vertex data

Graphics

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Dec 19, 2013

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youen

As far as I know, we currently have no access to blend shape vertex offsets. We can only control existing blend shape weights (impor... Read more

241
votes

High DPI support on Windows

Editor

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Jul 11, 2016

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Teejay5

I use Unity on a Microsoft Surface Pro 4 which has a resolution of 2736 x 1824, and everything is soooo small. I can turn on DPI sca... Read more

237
votes

Tracking app install using install referrer

Analytics

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Apr 05, 2016

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Simon_says

It would be good if you could directly access the install referrer used in ad campaigns on mobile platforms without using bad 3rd pa... Read more

237
votes

iPhone 3.0 API support - Multiplayer on Bluetooth

Platforms

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Apr 16, 2009

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Brian Kehrer

As well as some of the existing iPhone API that was not implemented. Specifically access to the 3.0 stuff as it becomes available. Read more

236
votes

Navmesh Agent - Local Avoidance (Recalculate Navmesh Path When Another A...

AI & Navigation

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Mar 19, 2015

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zakyman

Currently the local avoidance system of navmesh agents is really basic and they don't really avoid each other by recalculating their... Read more

235
votes

Adding/Playing and Scrubbing sound in the Animation window

Animation

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Mar 11, 2014

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melonman

At the moment there is no way to introduce sound in the animation window. Allowing sound to be input into the animation window a... Read more

234
votes

Google Play Game Service Integration with Unity Social

General

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Jul 03, 2013

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syslord2k2

Using Unity.Social you can already use the leaderboards and achievements with IOS Gamecenter. With this years Google I/O, Android de... Read more

221
votes

Windows Standalone with Scripting Backend IL2CPP

Platforms

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Feb 25, 2016

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AVOlight

was wondering why this isn't anywhere on the road map, not even in research or development IL2CPP for Windows Store is only on Wi... Read more

221
votes

Dockable windows should stay on top for Mac just like they do for Windows!

Editor

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Jun 19, 2013

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numberkruncher

It is incredibly annoying that we have to keep losing our windows behind the Unity interface when using Unity on Mac. The behaviour ... Read more

220
votes

Separate physics and render layers

Physics

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Aug 27, 2011

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Wahooney

Having physics and rendering use the same layers is counter-intuitive, leading to sometimes complex setups for simple cases. ie. Wit... Read more

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