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246
votes

Audio/Video: Live Endless Streaming

General

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Dec 13, 2009

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silondi

The implementation of Live audio/video endless streaming into Unity could definitly increase the quality of the broadcasts we'd like... Read more

244
votes

Expose blend shape vertex data

Graphics

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Dec 19, 2013

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youen

As far as I know, we currently have no access to blend shape vertex offsets. We can only control existing blend shape weights (impor... Read more

244
votes

Google Play Game Service Integration with Unity Social

General

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Jul 03, 2013

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syslord2k2

Using Unity.Social you can already use the leaderboards and achievements with IOS Gamecenter. With this years Google I/O, Android de... Read more

238
votes

Ability to control focus on Android camera

Platforms

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Jan 24, 2017

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softarn88

Currently there is no way to focus the device camera on Android. Please give us a handle to the active camera or give us the possibi... Read more

238
votes

Receiving data when opened from custom url scheme

Scripting

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Oct 11, 2015

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Thaina

Both ios and android can open app from custom url scheme. Unity mobile app should have easy way to get url data sent from another ap... Read more

237
votes

iPhone 3.0 API support - Multiplayer on Bluetooth

Platforms

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Apr 16, 2009

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Brian Kehrer

As well as some of the existing iPhone API that was not implemented. Specifically access to the 3.0 stuff as it becomes available. Read more

236
votes

Method to allow Async Instantiate Prefabs

Scripting

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Oct 04, 2013

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Herhangi

First of all I know that there already is a way of loading scenes into others in a Async way so it is possible to Async load prefabs... Read more

235
votes

Adding/Playing and Scrubbing sound in the Animation window

Animation

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Mar 11, 2014

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melonman

At the moment there is no way to introduce sound in the animation window. Allowing sound to be input into the animation window a... Read more

233
votes

(2D) Allow 'mirror' flag in Mecanim to be used with Sprite animations

Animation

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Mar 31, 2014

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joshpsawyer

Currently, checking 'mirror' on an animation state that uses a sprite-based animation clip does nothing. This forces the user to eit... Read more

231
votes

Dockable windows should stay on top for Mac just like they do for Windows!

Editor

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Jun 19, 2013

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numberkruncher

It is incredibly annoying that we have to keep losing our windows behind the Unity interface when using Unity on Mac. The behaviour ... Read more

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