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279
votes

Tracking app install using install referrer

Analytics

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Apr 05, 2016

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Simon_says

It would be good if you could directly access the install referrer used in ad campaigns on mobile platforms without using bad 3rd pa... Read more

274
votes

Scripting: Multithreading

Scripting

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Sep 30, 2010

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AcidArrow

The Unity api should become multithreading safe so we can use other cores/threads. It's kind of annoying to max out on CPU power but... Read more

270
votes

change Cloud Project Id at runtime

Analytics

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Jun 15, 2015

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round51

I'd like to specify Cloud Project Id at runtime. Currently that Id is in PlayerSettings, so I can't access or modify it at runtime. ... Read more

265
votes

Allow Mesh data to have a length parameter for vertex and index data

Graphics

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Dec 10, 2012

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nickgravelyn

Right now it is not possible to efficiently modify meshes at runtime without allocating garbage arrays. Part of this problem is that... Read more

264
votes

Include External Scripts/Libraries

Scripting

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Aug 28, 2014

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Victor_Kallai

I want the ability to include different paths of external scripts/libraries in my Unity projects, without having to copy them in Ass... Read more

262
votes

Audio Focus management

Audio

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Oct 13, 2016

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okuligowski

Unity 5.4+ always grabs AudioFocus on Android when Unity application is focused. Ideal situation would be to give developers a co... Read more

261
votes

Support import and loading of glTF format

Assets

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Nov 27, 2015

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erlendsh

https://www.khronos.org/gltf "glTF™ 1.0 (GL Transmission Format) is a royalty-free specification for the efficient transmission a... Read more

261
votes

GUI: Integrated html web browser

GUI

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Aug 19, 2009

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Vaso

Integrated web browser for mixing HTML and live web pages into unity3d scene. Read more

260
votes

Adding/Playing and Scrubbing sound in the Animation window

Animation

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Mar 11, 2014

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melonman

At the moment there is no way to introduce sound in the animation window. Allowing sound to be input into the animation window a... Read more

258
votes

The unity editor should not automatically hammer a scene file's "read on...

Editor

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Dec 21, 2010

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Jesse Flanagan

We're using a source control solution that involves locking, editing, unlocking of scene files (think like perforce does, or SVN wit... Read more

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