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244
votes

Google Play Game Service Integration with Unity Social

General

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Jul 03, 2013

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syslord2k2

Using Unity.Social you can already use the leaderboards and achievements with IOS Gamecenter. With this years Google I/O, Android de... Read more

242
votes

Expose blend shape vertex data

Graphics

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Dec 19, 2013

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youen

As far as I know, we currently have no access to blend shape vertex offsets. We can only control existing blend shape weights (impor... Read more

237
votes

Method to allow Async Instantiate Prefabs

Scripting

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Oct 04, 2013

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Herhangi

First of all I know that there already is a way of loading scenes into others in a Async way so it is possible to Async load prefabs... Read more

237
votes

iPhone 3.0 API support - Multiplayer on Bluetooth

Platforms

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Apr 16, 2009

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Brian Kehrer

As well as some of the existing iPhone API that was not implemented. Specifically access to the 3.0 stuff as it becomes available. Read more

235
votes

Adding/Playing and Scrubbing sound in the Animation window

Animation

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Mar 11, 2014

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melonman

At the moment there is no way to introduce sound in the animation window. Allowing sound to be input into the animation window a... Read more

234
votes

Editor camera speed must be configurable

Editor

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Aug 21, 2014

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yann-papouin

Working at different scale in Unity is a pain. I need to MOVE / ZOOM in my scene with a big precision and that's not possible sin... Read more

233
votes

(2D) Allow 'mirror' flag in Mecanim to be used with Sprite animations

Animation

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Mar 31, 2014

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joshpsawyer

Currently, checking 'mirror' on an animation state that uses a sprite-based animation clip does nothing. This forces the user to eit... Read more

231
votes

Method to check if resource exists

Assets

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Jan 17, 2014

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MattRix

There should be a method to check if a resource exists without actually loading it. Right now, the only way to check if a resour... Read more

231
votes

Dockable windows should stay on top for Mac just like they do for Windows!

Editor

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Jun 19, 2013

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numberkruncher

It is incredibly annoying that we have to keep losing our windows behind the Unity interface when using Unity on Mac. The behaviour ... Read more

230
votes

Push builds to Steam

Cloud Build

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Sep 28, 2015

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any_user

It would be great to have a way to push Standalone builds built in Cloud Build directly to a Steam development branch for testing. Read more

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