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253
votes

Fix localization issues with correct CultureInfo.CurrentCulture

Runtime

-

Nov 03, 2012

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Citizen #35955

System.Globalization.CultureInfo.CurrentCulture seems to always indicate the "en-US" culture, which makes correct parsing and displa... Read more

252
votes

Expose unit test coverage information in Unity Test Tools.

Editor

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Jan 05, 2016

-

owendena

Currently, there's no way to calculate unit test coverage for tests with Unity Engine or Editor dependencies on OSX. It'd be really ... Read more

249
votes

Scripting: Multithreading

Scripting

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Sep 30, 2010

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AcidArrow

The Unity api should become multithreading safe so we can use other cores/threads. It's kind of annoying to max out on CPU power but... Read more

249
votes

GUI: Integrated html web browser

GUI

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Aug 19, 2009

-

Vaso

Integrated web browser for mixing HTML and live web pages into unity3d scene. Read more

248
votes

Cloud Build: send Share link when builds are completed to Slack

Cloud Build

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May 28, 2015

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matias_arje

Users should be able to enter an URL, which Cloud Build will use to send build completion notifications. Slack would probably be ... Read more

247
votes

Runtime: Embedding to another windows.

Runtime

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Jul 07, 2010

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Vladimir

In my applications I need to embed my renderer window into another as it's children. Threre is no way to do it now with Unity. When... Read more

246
votes

(2D) Allow 'mirror' flag in Mecanim to be used with Sprite animations

Animation

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Mar 31, 2014

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joshpsawyer

Currently, checking 'mirror' on an animation state that uses a sprite-based animation clip does nothing. This forces the user to eit... Read more

246
votes

Audio/Video: Live Endless Streaming

General

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Dec 13, 2009

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silondi

The implementation of Live audio/video endless streaming into Unity could definitly increase the quality of the broadcasts we'd like... Read more

244
votes

Method to allow Async Instantiate Prefabs

Scripting

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Oct 04, 2013

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Herhangi

First of all I know that there already is a way of loading scenes into others in a Async way so it is possible to Async load prefabs... Read more

243
votes

Include External Scripts/Libraries

Scripting

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Aug 28, 2014

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Victor_Kallai

I want the ability to include different paths of external scripts/libraries in my Unity projects, without having to copy them in Ass... Read more

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