Search Feedback

320
votes

Allow AnimationClip.SetCurve to be used at runtime

Scripting

-

Apr 06, 2016

-

Shredsauce

Right now the only way to create animations from scratch is to use legacy animation Read more

314
votes

Input: Total mouse position control

Input

-

May 03, 2010

-

taoa

Controlling the mouse position currently requires either - writing a custom mouse cursor manager which will only control the cursor ... Read more

293
votes

Profiling in "Headless Mode" builds

General

-

Mar 12, 2016

-

Erhune

In Unity 4.2 and later, it used to be possible to run a "Development Build" of a Unity project on a Linux server without GPU using t... Read more

290
votes

Foot placement in Mecanim

Animation

-

Oct 17, 2012

-

deckard

Although it is not perfect, the Locomotion System is a great extension which not only automatically blends multiple animations accor... Read more

289
votes

Push builds to Steam

Cloud Build

-

Sep 28, 2015

-

any_user

It would be great to have a way to push Standalone builds built in Cloud Build directly to a Steam development branch for testing. Read more

289
votes

Adding single-line option to text component (4.6 UI)

GUI

-

Oct 02, 2014

-

Teshla

When using "Best fit" option, you can't make a proper single line text field. With Horizontal wrap - it turns into multiline. With h... Read more

288
votes

Windows 7 multitouch support

Input

-

Aug 24, 2011

-

Yves Houssin

iPhone and Android support multitouch, It would be very nice to be able to get that in Unity since Windows already support it. Read more

287
votes

Target parameter for Application.OpenURL

WebGL

-

Sep 08, 2010

-

technicat

Application.OpenURL always opens the new page over the existing page, making it unusable in a frame (e.g. as a Facebook app or in a ... Read more

285
votes

Frameworks and plist on iOS output

Platforms

-

Nov 23, 2012

-

Hotshot10101

I hope you will be interested in breaking into some non-game industries. I am working on a consumer app that is not a game, but coul... Read more

280
votes

Expose UnityEngine.UI.Toggle.Set(bool value, bool sendCallback)

GUI

-

Sep 22, 2015

-

prestonmatterport

This much needed, and there is no workaround. Being able to sync a toggle view with a data model is a simple and basic part of MVC,... Read more

Your opinion counts

Help us make things better. Share your great idea for improving Unity or vote for other people’s.

Log in to post a new idea

Categories

All

(9482)

2D

(245)

Ads

(45)

AI & Navigation

(74)

Analytics

(109)

Animation

(338)

Asset Store

(250)

Assets

(499)

Audio

(161)

Cloud Build

(109)

Collaborate

(36)

Docs & Tutorials

(209)

Editor

(2186)

Everyplay

(13)

Game Performance Reporting

(16)

General

(840)

Graphics

(794)

GUI

(375)

Input

(153)

Licensing

(80)

Networking

(166)

Physics

(354)

Platforms

(416)

Profiling & Optimization

(73)

Runtime

(167)

Scripting

(1057)

Terrain

(155)

WebGL

(135)