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0
votes

Material as material collection; Applied one should be depended on the a...

Terrain

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Mar 12, 2017

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Abeginner

A simple way to apply a material from a collection depending on different angles of a mesh or a polygon would be great. Read more

0
votes

Simple Buttons for functions in Inspector

Editor

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Jul 12, 2012

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StarManta

The following code should insert a function button in the Inspector. public float someValue = 4f; [ShowInspectorButton("Set Some Va... Read more

0
votes

Don't make the default project view layout two-column - clutters GUI and...

Editor

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Dec 16, 2012

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Jozxyqk

In Unity 4 the default project view layout is "two-column", an explorer-like design. Thankfully in the top right of the project view... Read more

0
votes

Package Export/Import should use "Tree List"

Assets

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Mar 10, 2013

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Cyrus T.

while exporting and importing packages in big games,I have problem clicking lots of items :( the list shown in that window,should be... Read more

0
votes

Multi-Screen support

General

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Oct 18, 2013

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dustinandrew

Many use Unity for interactive development for serious games, kiosks, exhibits, installations, etc... Multi-screen support is sorel... Read more

0
votes

Toggle instead of just showing the debug console using the Ctrl + S shor...

Editor

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Jan 30, 2014

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zero3growlithe

I always miss this feature, like I have the option to show the debug console quickly... why can't I hide it the same way? I don't wa... Read more

0
votes

Make MonoDevelop a dockable window within the Unity Editor

Editor

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Jul 19, 2014

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mslinklater

It would be great if MonoDevelop were a dockable window within the Unity Editor. I run a 2560x1600 monitor and have plenty of screen... Read more

0
votes

Contextual file icon size for the asset browser

Editor

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Apr 20, 2015

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NyanPrime

So the menu I'm referring to is the pop-up window that you bring up by clicking the icon of a circle with a dot in it, in the inspec... Read more

0
votes

Expose "-force-d3d11-no-singlethreaded" in PlayerSettings

Graphics

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Feb 23, 2016

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AndrewRH

Currently this option to force D3D11 to run multi-threaded is only available via the command-line: "-force-d3d11-no-singlethreaded".... Read more

0
votes

Add version information about APIs for new and deprecated features

Scripting

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Aug 16, 2016

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magnetix_sg

This is a feature request which I think should affect anyone who has found themselves adding version preprocessor conditionals, part... Read more

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