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0
votes

Custom scene ids

Editor

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Mar 05, 2018

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Shushustorm

It seems scene ids can only be set by changing the order of the scenes in the build menu. This can be very inconvenient, though, ... Read more

0
votes

Make mouse back button to navigate to parent folder.

Editor

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Feb 20, 2013

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SurvivalMachine

The project tree already works a lot like Explorer etc., so it would be intuitive to be able to navigate it using mouse back/forward... Read more

0
votes

Follow this thread: Forums

General

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May 14, 2013

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xtremepman

A "Track this thread" function on the forums? Read more

0
votes

Detailed Leaked Editor Objects

Assets

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Aug 27, 2013

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Bloody-Swamp

The "Cleaning up leaked objects in scene since no game object, component or manager is referencing them Texture2D has been leaked 1... Read more

0
votes

Unity Launcher Downloader

General

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Nov 15, 2013

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Lionious

as we see many games now use Start Launcher for update game unity must add that to unity and must add network cloud 2 Read more

0
votes

Project Inheritance

Editor

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Jun 17, 2014

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Cynicat

Something that would be nice is the ability to perform project inheritance. Its pretty simple: you have a base project that you can ... Read more

0
votes

New scene type - "Additive scene"/"Child scene"

General

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Sep 04, 2014

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DoubleDox

There is a common task - to create multiple levels, which sharing one 'core' part. For example - if you want to create map with mult... Read more

0
votes

Better Script-Support for Animation / Controller Systems

2D

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Feb 17, 2015

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TreyH

Utilizing the built-in animator / controller architecture requires a great deal of manual labor when importing a large numbers of sp... Read more

0
votes

Make Asset Store Tools Built In to Unity Editor

Editor

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Feb 04, 2016

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jjxtra

Please make the asset store tools built in to Unity. It's painful to have to download and update this for the many different assets ... Read more

0
votes

Make overridable methods explicitly virtual

Scripting

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Mar 31, 2016

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TheStorm666

It would be very helpful to have the C# base classes expose virtual methods (Update(), FixedUpdate(), etc...) - this would improve (... Read more

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