Search Feedback

0
votes

Hold shift to make straight lines in Collider Editing

2D

-

May 19, 2017

-

LilGames

Those of us comfortable in Adobe products (eg: Photoshop, Illustrator, Flash Professional) are used to the shift key restricting lin... Read more

0
votes

Scripting: Shore up event model and make lifecycle more intuitive.

General

-

Jan 22, 2010

-

Jon Frisby

See: http://www.mrjoy.com/posts/38-A-brief-treatise-on-events-and-the-object-lifecycle-in-Unity- Read more

0
votes

website bugs also sorted through feedback categories

Assets

-

Oct 03, 2012

-

ZoomDomain

hi it would be nice to put any website errors on the feedback page as it is feedback also? i.e have a category in feedback for websi... Read more

0
votes

Generating enums for inspector setable entities (like layers, tags) in o...

Scripting

-

Dec 26, 2013

-

Koamr

It would be cool to have autogenerated c# enums, which would be synced with unity editor values (tags, layers). Right now intergrati... Read more

0
votes

Dynamic Texture2Ds: let us turn off read/write to save memory

Assets

-

Oct 28, 2014

-

jctz

Hi, Our 512 x 512 x 32bit textures are occupying 2.7mb in memory. They should only be on the order of about 1.5mb. I'm dynamic... Read more

0
votes

Scene View Maximize Fix

Editor

-

Jan 03, 2015

-

zeman97

The Scene View should be remade to reflect the scene view of Autodesk Maya. In Maya, The scene view has 4 different sub windows, eac... Read more

0
votes

Terrain improvement when importing raw height maps

Terrain

-

Feb 05, 2015

-

SWest2015

Hi everyone, I think when you import raw height maps we should have an minimum height threshold option, to graduate the minimal peak... Read more

0
votes

Holophonic sounds

Audio

-

May 19, 2015

-

iManiax

Please, can someone add holophonic sounds in Unity3D? Such sounds needs only stereo headphones to recreate objects in 3D-space. It i... Read more

0
votes

Duplicating objects in Hierarchy menu by dragging with hotkey

Editor

-

Nov 12, 2015

-

QuadOwl

Can be more useful, if the name of the copied this way objects would be unchanged, to avoid removing "(1)..." from name of the new o... Read more

0
votes

Add duration argument to the Highlighter.Highlight() API

Editor

-

Dec 31, 2015

-

Dmitriy-Yukhanov

It would be awesome to be able to pass the duration to the Highlighter.Highlight() to easily highlight something for a short time to... Read more

Your opinion counts

Help us make things better. Share your great idea for improving Unity or vote for other people’s.

Log in to post a new idea

Categories

All

(8816)

2D

(213)

Ads

(40)

AI & Navigation

(59)

Analytics

(88)

Animation

(292)

Asset Store

(212)

Assets

(485)

Audio

(152)

Cloud Build

(93)

Collaborate

(28)

Docs & Tutorials

(190)

Editor

(2034)

Everyplay

(13)

Game Performance Reporting

(11)

General

(796)

Graphics

(743)

GUI

(353)

Input

(143)

Licensing

(73)

Networking

(153)

Physics

(330)

Platforms

(399)

Profiling & Optimization

(66)

Runtime

(153)

Scripting

(990)

Terrain

(149)

WebGL

(130)