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0
votes

No main thread restriction

Scripting

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Aug 07, 2013

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Sequence

Internal <UnityMethodNameHere> can only be called from the main thread. Anyone that's tried multithreading has probably gotten this... Read more

0
votes

Cheaper unity pro

General

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Oct 18, 2013

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Cameon 57

Unity Pro is very expensive and we all can agree that it does not have very much more in pro than in free. Read more

0
votes

Forums background color

General

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Apr 14, 2014

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cadviz

Dear sirs... Hi Since thousands of people over the world spending many hours using the Forums & Answers pages... I suggest to cha... Read more

0
votes

2D Dynamic Shadows in Unity

2D

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May 27, 2014

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Expirian

I think, this would be amazing, because standart unity shadows not working with box2D colliders For Example: http://i.imgur.com/... Read more

0
votes

Reflection Probe - Toggle the display of its boundary box

Editor

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Feb 23, 2016

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veddycent

Have the ability to permanently display the boundary box of all reflection probes in the editor. This is useful when adding new prob... Read more

0
votes

Follow a bug in the public issue tracker so we can receive updates on st...

General

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Apr 21, 2016

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Shawn-Halwes

Follow a bug in the Public Issue Tracker so we can receive updates on status via email. I get updates about Asset Store items I own ... Read more

0
votes

Expose editor file explorer functions for normal runtime usage

Runtime

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Dec 27, 2016

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RealMTG

Let's face it, people just don't make games with Unity. People sometimes tend to make small utility programs and level editors withi... Read more

0
votes

Option to Stop Copy / Duplicated Objects Being Numbered

Editor

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Feb 16, 2017

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Jamoy1993

Am I the only one that finds this incredibly annoying? When you are copy and pasting assets to build a level and you end up having P... Read more

0
votes

CTRL Drag To Duplicate

Editor

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Apr 14, 2014

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mbzdmvp

It would be great to have a feature similar to 3D modeling programs and Unreal Engine where you can ctrl-click and drag on a move to... Read more

0
votes

Graphics.DrawSprite()

Graphics

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Jun 24, 2014

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littlepolygon

Drawing lots of sprites without the overhead of GameObjects would be totally sick! Read more

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