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votes

Allow link to repository for bug reporting

General

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Jun 15, 2016

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jammingames

I often choose to not bother sending bug reports when unity crashes simply because of the time consuming process of a) uploading pro... Read more

0
votes

UnityEngine.Application.stackTraceLogType should be usable inside a thread

Scripting

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Aug 09, 2016

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sebas77

if I can call Debug.Log from whatever thread, I should be able also to set the StackTraceLogType from whatever thread. Read more

0
votes

Add AssetPostprocessor API for detecting duplicated assets

Editor

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Aug 18, 2017

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BenHymers

I would like to be able to detect the difference between an asset created by duplicating another asset with ctrl+D, and other new as... Read more

0
votes

Feature Request, Playable Smooth Replace!

Animation

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Oct 29, 2017

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mangax

Hello! i've been testing and experimenting with the new Playable API , i think the new API in need for a new feature to help repl... Read more

0
votes

Asset store download resume feature

Asset Store

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May 11, 2018

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MietieMn

Hi, unity dev team please make the asset store download resumable. Read more

0
votes

스포츠생중계【 CNN747。COM 】광명경륜운영본부

Analytics

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Jun 23, 2018

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jasfhfg07

스포츠생중계【 CNN747。COM 】광명경륜운영본부 ゆ 네임드사다리뉴스ゃ일본슬롯머신と스포츠생중계ヶ광명경륜운영본부テ농구경기일정ァ밴드스코어스코어월드ヒ네임드스포츠オ국전놀이터ピe스포츠토토ヮ카지노정글ヲ아시안카지노ミ서울금융ネ인터넷중계방송ぞkbsn... Read more

0
votes

visual inspector editor

Editor

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Nov 03, 2010

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wiseguy

the ability to drag and drop buttons and sliders onto your script's inspector to edit the script easily without having to script th... Read more

0
votes

Please add Mathf.Lmap()

Scripting

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Sep 06, 2012

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rsodre

This is very useful for me useful for me, I miss it a lot in Mathf. function Lmap( val : float, inMin : float, inMax : float, outMi... Read more

0
votes

Feedback - Greenlight like Voting

General

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Nov 24, 2012

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Sarper Soher

Give us a single up or down vote per idea instead of 13 votes. Much like Steam's Greenlight. Read more

0
votes

CalcSize and Rect improvement

Scripting

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Feb 14, 2013

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Thaina

Please have Calc use any drawable thing directly instead of GUIContent. Most of the time we just want to use CalcSize but to have it... Read more

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