Search Feedback

0
votes

Multiple materials per model

Assets

-

Oct 11, 2014

-

gump74

Greetings, I have two feature requests but they are both related. First I would like to request that models with vertex groups can ... Read more

0
votes

Create New Project from Command Line

Editor

-

May 09, 2015

-

Uran

What I need is to be able to create a new unity project from the command line. In my project I have a lot of programs working tog... Read more

0
votes

Documentation Needs Better Updating

Docs & Tutorials

-

Jun 02, 2015

-

ErikLeGood

Documentation needs its own administration team. I've wasted time because the documentation has been inaccurate - which is (and I sa... Read more

0
votes

EditorGUILayout.Popup scroll bar instead of top and bottom step paging

Editor

-

Jan 14, 2016

-

Crazy Minnow Studio

When rendering very large lists in the EditorGUILayout.Popup control, you must move the cursor to the top or bottom to slowy step sc... Read more

0
votes

Option to reload only when not in playback mode

Editor

-

May 05, 2016

-

ZLJasonGowthorpe

It would be useful to be able to set the script reloading to only occur when not in playback so editing can continue without affecti... Read more

0
votes

Real-time editing

Editor

-

Mar 27, 2017

-

DimitarFoirverkata

To be able to pause, edit the script, unpause and the script is working! P.S. Love you all! <3 Read more

0
votes

Android USB debugging documentation

Docs & Tutorials

-

Jul 12, 2017

-

jeaugerludia

I know there is a documentation on how to attach your debugger to an Android device but this is Wifi debugging. Sometimes, depending... Read more

0
votes

希望一个物体可以添加多个LineRenderer组件

Scripting

-

Jun 07, 2018

-

Icarus-yika

现在一个物体只能一个LineRenderer组件,如果我想做一个物体-对多的连接效果我需要创建N个子物体在添加LineRenderer然后才能实现,希望可以让LineRenderer组件添加多个 Read more

0
votes

Use Console.app on Mac instead of Unitron

Editor

-

Jun 20, 2011

-

mindlube

Every time I install a new Unity release, I do the following: Trash Unitron.app Make a copy of Utilities/Console.app move and renam... Read more

0
votes

copy/paste created meshes created in playmode into editor made

Assets

-

Feb 11, 2013

-

ZoomDomain

Unity3d prides itself on being fast at everything, but there is an illogical tedious slow step when you make anything in mesh inside... Read more

Your opinion counts

Help us make things better. Share your great idea for improving Unity or vote for other people’s.

Log in to post a new idea

Categories

All

(10123)

2D

(267)

Ads

(78)

AI & Navigation

(90)

Analytics

(121)

Animation

(376)

Asset Store

(284)

Assets

(516)

Audio

(173)

Cloud Build

(126)

Collaborate

(46)

Docs & Tutorials

(219)

Editor

(2320)

Everyplay

(13)

Game Performance Reporting

(16)

General

(944)

Graphics

(830)

GUI

(401)

Input

(157)

Licensing

(85)

Networking

(179)

Physics

(369)

Platforms

(430)

Profiling & Optimization

(77)

Runtime

(172)

Scripting

(1104)

Terrain

(164)

WebGL

(139)