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0
votes

Save property changes after stopping game

Editor

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Aug 10, 2013

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Hamzeh

Many times in play mode we change properties values, but after stopping playmode we should to write thats values manuly, do someting... Read more

0
votes

Physics.IgnoreCollision ( Collider collider, int layer)

Physics

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May 29, 2014

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Clet_

Allow users to disable collision on a Collider-to-Layer basis. Right now, we have Collider-to-Collider and Layer-to-Layer. The first... Read more

0
votes

Get access to render targets

Graphics

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Mar 17, 2015

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Lions4

It seems the only way to get access to the render targets is to blit them into a temporary RT then use that, but why not just get ac... Read more

0
votes

AnimatorOverrideController: sort replacement clips by name

Animation

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May 20, 2015

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jctz

The inspector for AnimatorOverrideController shows all the clips in the target state machine in an unsorted manner. For large (70+ s... Read more

0
votes

Built-in Collisions Utility class

Scripting

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Dec 31, 2015

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PhilSA

Unity is infamous for having a nearly-unusable character controller ( http://www.cjonesdev.com/blog/unity-vs-the-custom-character-co... Read more

0
votes

Improve "Unexpected MonoBehaviour being transferred " error message

Editor

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Feb 24, 2016

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Peter77

Unity sometimes outputs the following error message: --- Unexpected MonoBehaviour being transferred. UnityEditor.BuildPlayerWin... Read more

0
votes

Prefab/Model instances shouldn't break when you change order of added co...

Editor

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Oct 21, 2016

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WF_Bart

Currently, if you add multiple components to a model or prefab instance (the instance, not the prefab itself), you can no longer rea... Read more

0
votes

Make NavMeshData serializable

Runtime

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Dec 29, 2016

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filip_tu

Since Unity 5.6b it is possible to build nav mesh at runtime. But it may be not enough in some cases. I think that a possibility t... Read more

0
votes

Option for Navigation Updates during FixedUpdate

AI & Navigation

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Feb 17, 2017

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Liminal-LLC

It would be awesome to be able to optionally set NavMesh updates to fire at the same rate as the 'fixed update' timestep loop as opp... Read more

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