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0
votes

Using Shared Assets Folder

Editor

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Aug 29, 2013

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atmuc

i wish to use a shared folder for assets. i just want to update this folder. i do not want to update my assets on each project. Read more

0
votes

Visual cue for inspector debug mode

Editor

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Dec 21, 2013

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Majnun

There is no visual feedback that you are in debug mode which can be confusing as custom inspectors don't appear to be fully function... Read more

0
votes

Virtual Devices for testing / Better AVD emulation

General

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Feb 03, 2015

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ODNSEV7N

Hi, I have released a beta of my app as wanted to know what devices it ran on. So far I know it wont start on a HTC Incredible S.... Read more

0
votes

AssetBundleName validation

Editor

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Sep 02, 2015

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ktsurutani

AssetBundle build fails In the following cases. 1.Create "items" file. xxxx/xxxx/items 2.Create "items" directory. xxxx/xxx... Read more

0
votes

Share Favorites in Asset Store

Asset Store

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Jan 20, 2016

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dylanh7244

Right now, you have to send 100 links to the people you work with instead of sending 1 favorites link. I can't believe this asset st... Read more

0
votes

set position method for rigidbodies

Physics

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May 11, 2016

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aosome23

A method that does to things, first it moves the rigidbody to a desired position specified by a vector3. Then if it is in a collider... Read more

0
votes

Undo.SetTransformParent() Should Use Transform.SetParent()'s Functionality

Scripting

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Sep 09, 2016

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Mderu001

Unity's UI system recommends (via a warning) to use transform.SetParent(parent, false) instead of transform.parent = parent when set... Read more

0
votes

nVidia SMP

Graphics

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Nov 07, 2016

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rbmcginnis

Support for SMP for three monitor setups Read more

0
votes

EditorBuildSettings Callbacks

Scripting

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Jul 17, 2017

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zacharymwade

I've currently found no way to receive a callback when the EditorBuildSettings.scenes array is changed. It would be great to rece... Read more

0
votes

Provide API to access Render Statistics outside the editor

Profiling & Optimization

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Sep 18, 2017

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Peter77

The Game View features the "Statistics" Overlay, which displays batches, triangle count, Shadow Casters, SetPass Calls and so on. ... Read more

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