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292
votes

Asset Store should archive all previous versions of assets forever.

Asset Store

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Nov 26, 2015

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IamHD

Asset Store should archive all previous versions of assets forever, even after the removal of an asset. This idea roots from this... Read more

290
votes

Frameworks and plist on iOS output

Platforms

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Nov 23, 2012

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Hotshot10101

I hope you will be interested in breaking into some non-game industries. I am working on a consumer app that is not a game, but coul... Read more

285
votes

Foot placement in Mecanim

Animation

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Oct 17, 2012

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deckard

Although it is not perfect, the Locomotion System is a great extension which not only automatically blends multiple animations accor... Read more

285
votes

Target parameter for Application.OpenURL

WebGL

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Sep 08, 2010

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technicat

Application.OpenURL always opens the new page over the existing page, making it unusable in a frame (e.g. as a Facebook app or in a ... Read more

283
votes

Editor: Run multiple instances of the game

General

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Sep 01, 2009

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Sorenh

Currently developing and tweaknig single-player games is extremely fast with Unity because you can run the game inside the editor, a... Read more

269
votes

Allow Mesh data to have a length parameter for vertex and index data

Graphics

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Dec 10, 2012

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nickgravelyn

Right now it is not possible to efficiently modify meshes at runtime without allocating garbage arrays. Part of this problem is that... Read more

268
votes

PVRTC RGB 4bit + Alpha split texture compression...

Editor

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Apr 20, 2016

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erictang

I used SpritePacker latest ETC1 + Alpha split compression features in Android platform, it is very good, but there is a small proble... Read more

268
votes

change Cloud Project Id at runtime

Analytics

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Jun 15, 2015

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round51

I'd like to specify Cloud Project Id at runtime. Currently that Id is in PlayerSettings, so I can't access or modify it at runtime. ... Read more

267
votes

Audio Focus management

Audio

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Oct 13, 2016

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okuligowski

Unity 5.4+ always grabs AudioFocus on Android when Unity application is focused. Ideal situation would be to give developers a co... Read more

260
votes

Expose unit test coverage information in Unity Test Tools.

Editor

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Jan 05, 2016

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owendena

Currently, there's no way to calculate unit test coverage for tests with Unity Engine or Editor dependencies on OSX. It'd be really ... Read more

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