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301
votes

Expose unit test coverage information in Unity Test Tools.

Editor

-

Jan 05, 2016

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owendena

Currently, there's no way to calculate unit test coverage for tests with Unity Engine or Editor dependencies on OSX. It'd be really ... Read more

300
votes

Adding single-line option to text component (4.6 UI)

GUI

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Oct 02, 2014

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Teshla

When using "Best fit" option, you can't make a proper single line text field. With Horizontal wrap - it turns into multiline. With h... Read more

290
votes

Frameworks and plist on iOS output

Platforms

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Nov 23, 2012

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Hotshot10101

I hope you will be interested in breaking into some non-game industries. I am working on a consumer app that is not a game, but coul... Read more

285
votes

Navmesh Agent - Local Avoidance (Recalculate Navmesh Path When Another A...

AI & Navigation

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Mar 19, 2015

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zakyman

Currently the local avoidance system of navmesh agents is really basic and they don't really avoid each other by recalculating their... Read more

285
votes

Foot placement in Mecanim

Animation

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Oct 17, 2012

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deckard

Although it is not perfect, the Locomotion System is a great extension which not only automatically blends multiple animations accor... Read more

285
votes

Target parameter for Application.OpenURL

WebGL

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Sep 08, 2010

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technicat

Application.OpenURL always opens the new page over the existing page, making it unusable in a frame (e.g. as a Facebook app or in a ... Read more

283
votes

PVRTC RGB 4bit + Alpha split texture compression...

Editor

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Apr 20, 2016

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erictang

I used SpritePacker latest ETC1 + Alpha split compression features in Android platform, it is very good, but there is a small proble... Read more

268
votes

change Cloud Project Id at runtime

Analytics

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Jun 15, 2015

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round51

I'd like to specify Cloud Project Id at runtime. Currently that Id is in PlayerSettings, so I can't access or modify it at runtime. ... Read more

267
votes

Audio Focus management

Audio

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Oct 13, 2016

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okuligowski

Unity 5.4+ always grabs AudioFocus on Android when Unity application is focused. Ideal situation would be to give developers a co... Read more

267
votes

Editor camera speed must be configurable

Editor

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Aug 21, 2014

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yann-papouin

Working at different scale in Unity is a pain. I need to MOVE / ZOOM in my scene with a big precision and that's not possible sin... Read more

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