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405
votes

Audio: basic sequencer API to make music games possible

Audio

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Apr 16, 2009

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recurv

Low level support for rock solid musical timing would make music games possible in Unity. Read more

403
votes

Make ScriptInspector the default Unity code editor

Editor

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Sep 02, 2016

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lxpk

Unity should acquire Flipbook Games' ScriptInspector and make it the default code editor option for Unity, with Visual Studio and Mo... Read more

389
votes

Voxel Cone Traced Lighting

Graphics

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Jan 21, 2013

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nipoco

This feature would enable Unity to display realtime global illumination. Right now it is only possible to bake this kind of light in... Read more

377
votes

Separate physics and render layers

Physics

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Aug 27, 2011

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Wahooney

Having physics and rendering use the same layers is counter-intuitive, leading to sometimes complex setups for simple cases. ie. Wit... Read more

369
votes

Receiving data when opened from custom url scheme

Scripting

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Oct 11, 2015

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Thaina

Both ios and android can open app from custom url scheme. Unity mobile app should have easy way to get url data sent from another ap... Read more

358
votes

Platform: WebVR support

WebGL

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Feb 17, 2016

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yozzozo

WebVR is an emerging standard for browsers implementing WebGL. It allows access to VR devices such as Oculus Rift in the browser. ... Read more

343
votes

Custom queries

Analytics

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Jul 02, 2015

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DalerHakimov

Ability to create custom queries for the analysis purpose. For example, right now we can see only average number of some custom even... Read more

342
votes

Ability to control focus on Android camera

Platforms

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Jan 24, 2017

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softarn88

Currently there is no way to focus the device camera on Android. Please give us a handle to the active camera or give us the possibi... Read more

336
votes

Unity Ads for Windows Phone and Windows Store

Ads

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Jul 03, 2015

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sevensails

It would be very nice to have Unity Ads support for Windows Phone and Windows Store. Read more

335
votes

Extend 2D Physics to XZ Plane

Physics

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Jan 07, 2015

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jpthek9

Many games are built in a 3D environment but only need 2D physics. Use of 3D physics would simply be inefficient and often a hassle ... Read more

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