Search Feedback

455
votes

Baking lightmaps with the CUDA

Terrain

-

Jun 17, 2016

-

DeveloperUSSR

As you know, the baking "unity job process" uses CPU to render baking.. I think, that it's big fail, because of wasting time. A l... Read more

455
votes

Offer C++ scripting on all platforms

Scripting

-

Aug 13, 2010

-

Mark Green

I know there is a plan to offer C++ scripting on iPhone, but I would appreciate it if it was available on all platforms. As an educ... Read more

450
votes

Navmesh Agent - Local Avoidance (Recalculate Navmesh Path When Another A...

AI & Navigation

-

Mar 19, 2015

-

zakyman

Currently the local avoidance system of navmesh agents is really basic and they don't really avoid each other by recalculating their... Read more

447
votes

Creating folders in Hierarchy

Editor

-

Feb 15, 2012

-

Monkol

it would be good to create folders in Hierarchy. for example i have object named House and i want to combine all objects such as bag... Read more

435
votes

Set position of loading indicator

Platforms

-

May 28, 2013

-

eiguckamalda

Is it possible to add support for positioning, or at least centering, the loading indicator? This was asked in the forums too, but t... Read more

426
votes

Screen Reader Accessibility

Editor

-

Jun 22, 2015

-

ossosso

Hi! My name is Daniele. I was a 3D Artist for Architectural Visualization and Game Design. Recently I've lost my sight and of cour... Read more

425
votes

Editor Support for x64 Linux without 32-Bit

Editor

-

Aug 06, 2016

-

JayFoxRox

The Unity Editor doesn't (fully) support 64-Bit yet. The documentation claims differently, but I can't make it work on my 64-Bit Ar... Read more

425
votes

Particle Effects On Overlay Canvas

GUI

-

Nov 13, 2014

-

VaunMakuza

Hello! I have a lot of particles that are currently in my 2D game, and i'm using the new Canvas to facilitate all my UI needs. Th... Read more

411
votes

The Linux export in the editor should be 64 bit by default

Editor

-

Sep 14, 2016

-

hardpenguin

Almost every Linux gamer these days uses a 64 bit system (see: https://www.gamingonlinux.com/users/statistics). Unlike Windows, 6... Read more

411
votes

History window in editor

Editor

-

Aug 26, 2016

-

Dee_Lucky

Greetings, I think that adding window with history of recently used objects from projects would be easy to do and would extremely... Read more

Your opinion counts

Help us make things better. Share your great idea for improving Unity or vote for other people’s.

Log in to post a new idea

Categories

All

(9816)

2D

(259)

Ads

(49)

AI & Navigation

(77)

Analytics

(114)

Animation

(359)

Asset Store

(264)

Assets

(508)

Audio

(166)

Cloud Build

(119)

Collaborate

(44)

Docs & Tutorials

(216)

Editor

(2269)

Everyplay

(13)

Game Performance Reporting

(16)

General

(880)

Graphics

(814)

GUI

(394)

Input

(155)

Licensing

(82)

Networking

(174)

Physics

(361)

Platforms

(425)

Profiling & Optimization

(76)

Runtime

(168)

Scripting

(1087)

Terrain

(162)

WebGL

(138)