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373
votes

Increase the quality of Unity trees billboards.

Terrain

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May 19, 2017

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Wolfkingdom

Currently the Unity trees billboards resolution is related to the number of Unity Tree that you are using on a terrain. When you are... Read more

367
votes

Editor camera speed must be configurable

Editor

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Aug 21, 2014

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yann-papouin

Working at different scale in Unity is a pain. I need to MOVE / ZOOM in my scene with a big precision and that's not possible sin... Read more

364
votes

Particle Effects On Overlay Canvas

GUI

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Nov 13, 2014

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VaunMakuza

Hello! I have a lot of particles that are currently in my 2D game, and i'm using the new Canvas to facilitate all my UI needs. Th... Read more

354
votes

Baking lightmaps with the CUDA

Terrain

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Jun 17, 2016

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DeveloperUSSR

As you know, the baking "unity job process" uses CPU to render baking.. I think, that it's big fail, because of wasting time. A l... Read more

350
votes

Cocoapod Support (Dependency Management)

Cloud Build

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Jan 08, 2016

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peteroh83

Please include support for Cocoapods. Dependancy management is a must-have for any 3rd party libraries. For example: Utilziin... Read more

333
votes

Function for manually simulating Physics eg. Physics.Simulate(timestep)

Physics

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Sep 18, 2012

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any_user

It would be nice to have the possibility to simulate the physics manually and possibly to rewind the world physics state (although t... Read more

330
votes

Documentation in French

Docs & Tutorials

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Mar 07, 2015

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LeChatduMercantour

Could you please translate the Unity documentation into French ? This would be very helpful for learning how to use Unity for Fren... Read more

327
votes

Extend 2D Physics to XZ Plane

Physics

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Jan 07, 2015

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jpthek9

Many games are built in a 3D environment but only need 2D physics. Use of 3D physics would simply be inefficient and often a hassle ... Read more

326
votes

Asset Store should archive all previous versions of assets forever.

Asset Store

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Nov 26, 2015

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IamHD

Asset Store should archive all previous versions of assets forever, even after the removal of an asset. This idea roots from this... Read more

325
votes

Editor: Run multiple instances of the game

General

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Sep 01, 2009

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Sorenh

Currently developing and tweaknig single-player games is extremely fast with Unity because you can run the game inside the editor, a... Read more

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