Search Feedback

372
votes

Particle Effects On Overlay Canvas

GUI

-

Nov 13, 2014

-

VaunMakuza

Hello! I have a lot of particles that are currently in my 2D game, and i'm using the new Canvas to facilitate all my UI needs. Th... Read more

371
votes

Addition Of New Script (VB.Net)

Scripting

-

Jun 06, 2013

-

ZDS-Alpha

VB.Net is the one of the most popular and easy language. I am also a VB.Net programmer but I cannot use scripts in my game. VB.Net c... Read more

357
votes

Make ScriptInspector the default Unity code editor

Editor

-

Sep 02, 2016

-

lxpk

Unity should acquire Flipbook Games' ScriptInspector and make it the default code editor option for Unity, with Visual Studio and Mo... Read more

350
votes

Cocoapod Support (Dependency Management)

Cloud Build

-

Jan 08, 2016

-

peteroh83

Please include support for Cocoapods. Dependancy management is a must-have for any 3rd party libraries. For example: Utilziin... Read more

349
votes

Offer C++ scripting on all platforms

Scripting

-

Aug 13, 2010

-

Mark Green

I know there is a plan to offer C++ scripting on iPhone, but I would appreciate it if it was available on all platforms. As an educ... Read more

337
votes

High DPI support on Windows

Editor

-

Jul 11, 2016

-

Teejay5

I use Unity on a Microsoft Surface Pro 4 which has a resolution of 2736 x 1824, and everything is soooo small. I can turn on DPI sca... Read more

334
votes

Node-based material editor

Editor

-

Jun 25, 2015

-

ACrespi

Unity needs a node-based material editor to allow artists to customize material properties and channel inputs. This should include c... Read more

330
votes

Documentation in French

Docs & Tutorials

-

Mar 07, 2015

-

LeChatduMercantour

Could you please translate the Unity documentation into French ? This would be very helpful for learning how to use Unity for Fren... Read more

327
votes

Baking lightmaps with the CUDA

Terrain

-

Jun 17, 2016

-

DeveloperUSSR

As you know, the baking "unity job process" uses CPU to render baking.. I think, that it's big fail, because of wasting time. A l... Read more

325
votes

Extend 2D Physics to XZ Plane

Physics

-

Jan 07, 2015

-

jpthek9

Many games are built in a 3D environment but only need 2D physics. Use of 3D physics would simply be inefficient and often a hassle ... Read more

Your opinion counts

Help us make things better. Share your great idea for improving Unity or vote for other people’s.

Log in to post a new idea

Categories

All

(9039)

2D

(221)

Ads

(40)

AI & Navigation

(67)

Analytics

(92)

Animation

(304)

Asset Store

(223)

Assets

(489)

Audio

(157)

Cloud Build

(94)

Collaborate

(31)

Docs & Tutorials

(197)

Editor

(2084)

Everyplay

(13)

Game Performance Reporting

(13)

General

(812)

Graphics

(762)

GUI

(363)

Input

(145)

Licensing

(73)

Networking

(158)

Physics

(342)

Platforms

(403)

Profiling & Optimization

(69)

Runtime

(161)

Scripting

(1015)

Terrain

(152)

WebGL

(131)