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565
votes

Virtual Reality Advertisements

Ads

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Oct 27, 2015

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Boredman1234

Currently there are not many ways to monetize mobile vr games. It would be great if Unity provided virtual reality advertisements. T... Read more

536
votes

CoreML Integration

Scripting

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Jun 23, 2017

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SAOTA

We know the ARKit Unity plugins are causing a stir. Could we get examples of using Apples new Machine Learning libraries. Simple... Read more

531
votes

Screen Reader Accessibility

Editor

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Jun 22, 2015

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ossosso

Hi! My name is Daniele. I was a 3D Artist for Architectural Visualization and Game Design. Recently I've lost my sight and of cour... Read more

524
votes

PLatform dependent StreamingAssets folders

Platforms

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Apr 16, 2014

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StickSports

It's not uncommon to have different versions of streaming assets for different platforms. Unfortunately, anything placed in the Stre... Read more

523
votes

Support conversion of JSON string into a Dictionary

General

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Dec 09, 2015

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zeh

The new JsonUtility introduced in Unity 5.3 is a much awaited feature. Not having to roll our own JSON parsing/encoding libraries, o... Read more

523
votes

Navmesh Agent - Local Avoidance (Recalculate Navmesh Path When Another A...

AI & Navigation

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Mar 19, 2015

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zakyman

Currently the local avoidance system of navmesh agents is really basic and they don't really avoid each other by recalculating their... Read more

521
votes

iOS ILCPP Debugging support

Editor

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Mar 09, 2016

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alvaro-em

It would be great to be able to debug iOS ILCPP projects from Mono Develop without having to debug the C++ generated code. Read more

521
votes

monospaced font in the console

Editor

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Mar 31, 2011

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mat

My tabular debug output is impossible to read! Please allow the use of a monospaced font in the console. Read more

516
votes

PVRTC RGB 4bit + Alpha split texture compression...

Editor

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Apr 20, 2016

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erictang

I used SpritePacker latest ETC1 + Alpha split compression features in Android platform, it is very good, but there is a small proble... Read more

514
votes

Allow tagging folders for exclusion in builds

Editor

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Jun 01, 2016

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Survivalist-Games

One of my biggest problems building cross platform is that I have no control over what constitutes a platform. For example, Android ... Read more

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