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715
votes

Re-add local identifiers in scene file for prefab instances

Editor

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Mar 04, 2015

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FlaSh.G

In Unity 5.0, Prefab instances no longer have a unique identifier stored in the scene file. This seems to be intended, but it breaks... Read more

702
votes

.NET Standard Compatibility

Scripting

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Sep 26, 2016

-

birkskyum

.NET Standard is an effort to streamline the API of all .NET platforms. The concept is to provide a .NET Standard Library to .NET... Read more

677
votes

Support for PNG and JPG Texture file formats

Assets

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Feb 06, 2011

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Thomas Wagner

Ability to use PNG and JPG compression as input setting for textures. I know that DXTs/PVRTCs are better and easier to use for GPUs ... Read more

653
votes

Node-based material editor

Editor

-

Jun 25, 2015

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ACrespi

Unity needs a node-based material editor to allow artists to customize material properties and channel inputs. This should include c... Read more

612
votes

Ditch Mono and Implement Original .NET

Scripting

-

Jan 12, 2015

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Aspenforest

Recent developments in Microsoft have open-sourced the entire .NET Framework and Core libraries, making Xamarin's .NET hack Mono obs... Read more

602
votes

Everyplay and GameAds for Windows Phone and Windows Store

Everyplay

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Sep 01, 2014

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devbr

As we already know Unity has acquired Applifier in order to integrate Everyplay and GameAds services into Unity. Currently this is i... Read more

600
votes

Networking: VoIP support (e.g. RakVoice)

Networking

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Apr 17, 2009

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nafonso

RakVoice or some other in-game voice over network capability. Read more

592
votes

Scripting: Ruby language support

Scripting

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Apr 16, 2009

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taumel

Ruby scripting support in Unity for those who appreciate an elegant high level language. Beside of C#, Unity lacks an easy and reaso... Read more

552
votes

Unity Ads for WebGL / PC / Mac

Ads

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Jul 30, 2015

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Shaolin-Dave

I'd like to make some ad-supported games on non-mobile. Read more

551
votes

Editor: allow multiple tags on object (bitfield?)

Editor

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May 18, 2009

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Quietus

The current object tag system is very useful, but incredibly restrictive at the same time. You cannot have an object satisfy multip... Read more

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