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996
votes

Expose unit test coverage information in Unity Test Tools.

Editor

-

Jan 05, 2016

-

owendena

Currently, there's no way to calculate unit test coverage for tests with Unity Engine or Editor dependencies on OSX. It'd be really ... Read more

993
votes

[Mecanim] "Any Sub-State" Node in Sub-States

Animation

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Oct 06, 2015

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f Schmitz

We need an "Any Sub-State" Node that only refers to the nodes (states) in the same Sub-State-Machine. So that we can have eg. an idl... Read more

973
votes

Double precision for Worldspace and Objects and Vector / Math 64bit

Graphics

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Jun 01, 2015

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NV3 Developer

Double precision should be the next step for larger terrain, maps, world object positioning. For sure the Vector-double and Math-dou... Read more

950
votes

Pause render loop for lower power consumption on mobile

Graphics

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Jan 01, 2015

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RichardFine

Instead of clearing and re-rendering the scene every frame, allow the application to indicate that nothing on screen is changing and... Read more

922
votes

Async Texture2D.LoadImage and other texture operations

Assets

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Nov 18, 2014

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Frooxius

Hello. I'd like to see asynchronous variant for loading external JPG and PNG textures that doesn't block the main thread and caus... Read more

910
votes

4.6 Beta: Label Rich Text includes inline Hyperlink

GUI

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Jun 05, 2014

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Stephen-Hodgson

User may specify a string that will be messaged to the clicked game objects through: void OnClickLink( string url ) Rich Text t... Read more

896
votes

Swift support

Scripting

-

Jul 08, 2015

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markantt

Please, add Swift support when it goes open source Read more

828
votes

Support for Nvidia Gameworks FLEX (Unified Particle Physics for Real-Tim...

Physics

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Feb 01, 2015

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Ibizanhound

This is the future of in-game physics, the sooner it gets implemented into Unity the better. https://www.youtube.com/watch?v=ffgR... Read more

753
votes

Full control of VR rendering (API)

Graphics

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Mar 15, 2016

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sirbrialliance

With the current VR API it is impossible to render advanced 3D effects special 3D effects. We need the power to integrate with, or e... Read more

753
votes

Re-add local identifiers in scene file for prefab instances

Editor

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Mar 04, 2015

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FlaSh.G

In Unity 5.0, Prefab instances no longer have a unique identifier stored in the scene file. This seems to be intended, but it breaks... Read more

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