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942
votes

Editor: Panic Button for infinite loops

Editor

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Apr 22, 2009

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Tim Graupmann

Sometimes the game will get stuck in an infinite loop and when you check the editor logs you can see things being logged. The Unity ... Read more

937
votes

Operating System DPI settings support.

Editor

-

Mar 14, 2012

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Andrii

Windows has DPI setting for cases of HD screens. For example with 21 inch screen and 1920x1080 all items on the screen are very smal... Read more

870
votes

Allow Enum's with onclick buttons

GUI

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Mar 06, 2015

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Ziron999

When you create an enum and make it public like: public enum CURRENT_MENU_SELECTION {Tower, Base, Special, Stats, Options, Purchase... Read more

832
votes

Support for Nvidia Gameworks FLEX (Unified Particle Physics for Real-Tim...

Physics

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Feb 01, 2015

-

Ibizanhound

This is the future of in-game physics, the sooner it gets implemented into Unity the better. https://www.youtube.com/watch?v=ffgR... Read more

798
votes

Pause render loop for lower power consumption on mobile

Graphics

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Jan 01, 2015

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RichardFine

Instead of clearing and re-rendering the scene every frame, allow the application to indicate that nothing on screen is changing and... Read more

797
votes

4.6 Beta: Label Rich Text includes inline Hyperlink

GUI

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Jun 05, 2014

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Stephen Hodgson

User may specify a string that will be messaged to the clicked game objects through: void OnClickLink( string url ) Rich Text t... Read more

757
votes

[Mecanim] "Any Sub-State" Node in Sub-States

Animation

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Oct 06, 2015

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f Schmitz

We need an "Any Sub-State" Node that only refers to the nodes (states) in the same Sub-State-Machine. So that we can have eg. an idl... Read more

724
votes

Swift support

Scripting

-

Jul 08, 2015

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markantt

Please, add Swift support when it goes open source Read more

719
votes

Full control of VR rendering (API)

Graphics

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Mar 15, 2016

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sirbrialliance

With the current VR API it is impossible to render advanced 3D effects special 3D effects. We need the power to integrate with, or e... Read more

706
votes

Re-add local identifiers in scene file for prefab instances

Editor

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Mar 04, 2015

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FlaSh.G

In Unity 5.0, Prefab instances no longer have a unique identifier stored in the scene file. This seems to be intended, but it breaks... Read more

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