This is the future of in-game physics, the sooner it gets implemented into Unity the better. https://www.youtube.com/watch?v=ffgR... Read more
Instead of clearing and re-rendering the scene every frame, allow the application to indicate that nothing on screen is changing and... Read more
User may specify a string that will be messaged to the clicked game objects through: void OnClickLink( string url ) Rich Text t... Read more
In Unity 5.0, Prefab instances no longer have a unique identifier stored in the scene file. This seems to be intended, but it breaks... Read more
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- Particle Playback in 2017.2b11
- Better raw data access methods for all texture classes.
- Ability to assign rigidbody to joint
- Animation position in seconds.
- Add ParticleSystem.IsAutomaticCullingEnabled property