Search Feedback

921
votes

Platform: Support for ARM Linux

Platforms

-

Aug 27, 2013

-

Citizen #47676

ARM Linux systems are on the rise and ARM hardware is getting better. Ubuntu are making phones / tablets based on ARM Linux. Other d... Read more

891
votes

Editor: Panic Button for infinite loops

Editor

-

Apr 22, 2009

-

Tim Graupmann

Sometimes the game will get stuck in an infinite loop and when you check the editor logs you can see things being logged. The Unity ... Read more

836
votes

Support for Nvidia Gameworks FLEX (Unified Particle Physics for Real-Tim...

Physics

-

Feb 01, 2015

-

Ibizanhound

This is the future of in-game physics, the sooner it gets implemented into Unity the better. https://www.youtube.com/watch?v=ffgR... Read more

772
votes

Allow Enum's with onclick buttons

GUI

-

Mar 06, 2015

-

Ziron999

When you create an enum and make it public like: public enum CURRENT_MENU_SELECTION {Tower, Base, Special, Stats, Options, Purchase... Read more

770
votes

4.6 Beta: Label Rich Text includes inline Hyperlink

GUI

-

Jun 05, 2014

-

Stephen Hodgson

User may specify a string that will be messaged to the clicked game objects through: void OnClickLink( string url ) Rich Text t... Read more

745
votes

Pause render loop for lower power consumption on mobile

Graphics

-

Jan 01, 2015

-

RichardFine

Instead of clearing and re-rendering the scene every frame, allow the application to indicate that nothing on screen is changing and... Read more

715
votes

Swift support

Scripting

-

Jul 08, 2015

-

markantt

Please, add Swift support when it goes open source Read more

703
votes

Re-add local identifiers in scene file for prefab instances

Editor

-

Mar 04, 2015

-

FlaSh.G

In Unity 5.0, Prefab instances no longer have a unique identifier stored in the scene file. This seems to be intended, but it breaks... Read more

675
votes

Support for PNG and JPG Texture file formats

Assets

-

Feb 06, 2011

-

Thomas Wagner

Ability to use PNG and JPG compression as input setting for textures. I know that DXTs/PVRTCs are better and easier to use for GPUs ... Read more

647
votes

[Mecanim] "Any Sub-State" Node in Sub-States

Animation

-

Oct 06, 2015

-

f Schmitz

We need an "Any Sub-State" Node that only refers to the nodes (states) in the same Sub-State-Machine. So that we can have eg. an idl... Read more

Your opinion counts

Help us make things better. Share your great idea for improving Unity or vote for other people’s.

Log in to post a new idea

Categories

All

(8816)

2D

(213)

Ads

(40)

AI & Navigation

(59)

Analytics

(88)

Animation

(292)

Asset Store

(212)

Assets

(485)

Audio

(152)

Cloud Build

(93)

Collaborate

(28)

Docs & Tutorials

(190)

Editor

(2034)

Everyplay

(13)

Game Performance Reporting

(11)

General

(796)

Graphics

(743)

GUI

(353)

Input

(143)

Licensing

(73)

Networking

(153)

Physics

(330)

Platforms

(399)

Profiling & Optimization

(66)

Runtime

(153)

Scripting

(990)

Terrain

(149)

WebGL

(130)