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39
votes

Thread management - ECS/Job system

General

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Feb 12, 2019

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Pathelion

After some time messing with the ECS/Job system package, I hit some "problems" which are kinda annyoing the work with. As I am buil... Read more

30
votes

Return RakNet

Networking

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Feb 11, 2019

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warfaredev

Dear developers! Return RakNet at least in the form of a separate library ... Your UNet (supposedly a new network) is very incompr... Read more

192
votes

Improved Multi-Monitor Support

General

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Feb 06, 2019

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Zaeran

Currently, the multi-monitor support is quite lackluster. There's a few things required to get it to a fully usable stage: 1. Abi... Read more

20
votes

Let disable auto compilation

Editor

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Feb 15, 2019

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HargrimCsorcon

Auto compilation interferes with work sometimes (even often). It would be better to make options to choose: аuto compiling or compil... Read more

20
votes

Shuffle run test in test runner

Editor

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Feb 10, 2019

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KruxZhlajfa

My team and I use TDD as a main development technique for making our games. This is incredibly important to us and since we're only ... Read more

29
votes

Maintain GameObject in Inspector at folder click

Editor

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Feb 06, 2019

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OfficialHermie

Imagine the following situation: You have a material open in the Inspector, and you want to assign a texture to it. This texture... Read more

58
votes

Add Dark Mode on Personal/Free Version

Editor

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Jan 27, 2019

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DranrebKing

I know it's quite an edge for premium users, but please... The community has been suggesting this one for a very long time already. ... Read more

22
votes

Option to auto compile on play

Editor

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Feb 06, 2019

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AndyLangberg

The feature "Auto Refresh" letting you turn off automatic auto compile is excellent for us with large code bases who otherwise have ... Read more

50
votes

RTSP Video playback

General

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Jan 30, 2019

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HLSGB

Supporting rtsp:// links from the "Video Player" object would be extremely useful. Read more

20
votes

Animator: OnValidate() for StateMachineBehaviours

Animation

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Feb 06, 2019

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FeastSC2

You can put components on states of the Animator's controller, they're called AnimatorStateMachine. It would be really useful if ... Read more

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