I just implemented a custom culling for our particle systems (as suggested here: https://blogs.unity3d.com/2016/12/20/unitytips-part... Read more
When Version Control is activated, a red overlay icon is displayed in Project View panel. This icon adds an offset, and this offset ... Read more
Currently, centerOfMass, inertiaTensor, inertiaTensorRotation are all exposed in the scripting API but not the inspector. User can s... Read more
As of right now, modifying a Mesh's vertices with the new additionalVertexStreams is kind of useless for large deformations, because... Read more
You really should consider PhysX Articulated Actors to be usable. With these we will be able to create stable ropes and complex mach... Read more
When switching between Standalone platforms (Windows, Mac, and Linux), the default architecture should be x86_64 (64-bit). It is 201... Read more
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- Particle Playback in 2017.2b11
- Better raw data access methods for all texture classes.
- Ability to assign rigidbody to joint
- Animation position in seconds.
- Add ParticleSystem.IsAutomaticCullingEnabled property