Search Feedback

30
votes

New gatagorie for Level 11?

Asset Store

-

Dec 04, 2016

-

Fronne

About a week ago some (or all) PLUS Users had access to Level 11 for a while. So did I, I purchased one Asset at the discounted pric... Read more

22
votes

Up & Down component buttons in Inspector and Commentary (Tag) for this.

Editor

-

Dec 02, 2016

-

DeniskaAB

For best usability please add buttons with arrows for Up/Down components and Commentary and Labels (Tag) for best visual searching i... Read more

20
votes

Preview for Build

Profiling & Optimization

-

Dec 03, 2016

-

Mergster

I think it would be amazing to be able to build a temporary build or something of that sort in order to see how your game would func... Read more

50
votes

Dynamic.Update Environment () async

Runtime

-

Nov 22, 2016

-

ftejada

do an asynchronous update but the ambient probe won't be available in the same frame. 2 or more frames will pass before the CPU can ... Read more

111
votes

Request regarding zooming of the VR Camera

Graphics

-

Nov 09, 2016

-

nharada

Currently, when "Virtual Reality Supported" is enabled, the value of Camera.fieldOfView is overwritten and is replaced by a value th... Read more

81
votes

Building Windows Store Applications

Cloud Build

-

Nov 09, 2016

-

Mint-Mobile

Building Windows Store Applications Read more

62
votes

Antialias angled UI elements for free via texture filtering

GUI

-

Nov 11, 2016

-

hurleybird

World and Camera Space UI elements that are rendered at an angle tend to have very ugly aliasing. For example: https://www.dropbo... Read more

95
votes

Expose more of the PhysX API, namely penetration depth.

Physics

-

Nov 04, 2016

-

EnokStenhuggare

http://docs.nvidia.com/gameworks/content/gameworkslibrary/physx/guide/Manual/GeometryQueries.html#penetration-depth We need this ... Read more

11
votes

Add a isPlaybackScheduled property to the AudioSource class

Audio

-

Dec 05, 2016

-

SonicBloomEric

The AudioSource component supports scheduling playback to begin at a certain AudioDSP time using the AudioSource.PlayScheduled API. ... Read more

32
votes

Improve Game Performance Reporting using Sentry

Game Performance Reporting

-

Nov 03, 2016

-

seagulluax

The Game Performance Reporting is extremely important tool, but now it lacks all important features: - close one issue (not all) -... Read more

Your opinion counts

Help us make things better. Share your great idea for improving Unity or vote for other people’s.

Log in to post a new idea

Categories

All

(7981)

2D

(188)

Ads

(29)

AI & Navigation

(46)

Analytics

(76)

Animation

(260)

Asset Store

(171)

Assets

(457)

Audio

(141)

Cloud Build

(79)

Collaborate

(5)

Docs & Tutorials

(154)

Editor

(1856)

Everyplay

(12)

Game Performance Reporting

(9)

General

(712)

Graphics

(651)

GUI

(317)

Input

(133)

Licensing

(65)

Networking

(137)

Physics

(305)

Platforms

(379)

Profiling & Optimization

(59)

Runtime

(139)

Scripting

(907)

Terrain

(142)

WebGL

(120)