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0
votes

LOD Bias option for Scene View

Editor

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Dec 14, 2018

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Peter77

We started using Level Of Detail via LOD Group recently and one caveat we ran into is that the Scene View culls objects using the LO... Read more

0
votes

PIRATA?

General

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Dec 14, 2018

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Pabloagz

Más que una opinión quisiera decir o expresar mis sentimientos con respecto al motor de juegos Unity, me encanta? Si. :) Es lógico ... Read more

10
votes

Can't Raise/Lower Terrain in New Version 2018.3.0f2, No Terrain Smoothin...

Terrain

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Dec 14, 2018

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ProScANnERDiV2

In older versions, there was an option to raise or lower terrain in the terrain panel. When I upgraded to this version, I see these ... Read more

0
votes

TextMesh Pro: Add support for Unity "Sprite"

General

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Dec 15, 2018

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Peter77

I was recently creating a new Sprite Asset, such as the one you can find in "TextMesh Pro/Resources/Sprite Assets/EmojiOne.asset". ... Read more

0
votes

API to add items to the Scene context-menu, eg. [SceneContextMenu]

Editor

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Dec 16, 2018

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Peter77

When working with a multi-scene setup, the scene context menu would be a natural choice to add functionality, that applies to a part... Read more

2
votes

Add custom render passes (DrawProcedural) to HDRP

Graphics

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Dec 16, 2018

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cecarlsen

Make it possible to use DrawProcedural and DrawProceduralIndirect with HDRP. In legacy rendering, CommandBuffers can be added to ... Read more

0
votes

Customizable resolution dialog/launcher

Runtime

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Dec 16, 2018

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Jannez

It would seriously be helpful if the resolution/keymapper dialog when launching the game would be customizable. Read more

0
votes

Support folder creation in the project hierarchy

Editor

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Dec 16, 2018

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Rowlan

Currently, in order to organize assets, developers use different means, e. g. create an empty gameobject, give it a distinctive cate... Read more

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