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10
votes

Ability to grab a point on a terrain to lower/raise it with mouse

Terrain

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Oct 10, 2018

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antonionull

Apart from the existing terrain brush, it would be very handy to be able to grab a point on the terrain and raise/lower it by holdin... Read more

0
votes

Asset Store Selective Download

Asset Store

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Oct 11, 2018

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JesterGameCraft

When there is only a certain asset from an asset pack (eg. a texture, a model, etc.) that developer is interested in it would be ben... Read more

0
votes

Destroy internal cleanup to happen after OnDestroy.

Runtime

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Oct 11, 2018

-

tim_lol

Currently (as tested in 2018.1.9) calling Destroy(Object) causes Unity's internal references to be cleaned up immediately, even whil... Read more

10
votes

Prefabs: Lock expand hierarchy

Editor

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Oct 11, 2018

-

daniel1112

Motivation: avoid chaos and improve readability of scene hierarchy. To maintain order in my scenes I would like to have the possi... Read more

0
votes

Feedback tab in Asset Store window blocks text

Asset Store

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Oct 11, 2018

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CER

In small windows the Feedback tab on the middle-left of the screen covers text. Very annoying and cannot be scrolled past, so a con... Read more

0
votes

CONQUEST IQ - The Ultimate Strategy Board Game

General

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Oct 11, 2018

-

ceo_unity261

We are using UNITY for the development. https://www.kickstarter.com/projects/conquestiq/conquest-iq-the-ultimate-strategy-board-g... Read more

1
votes

Asset Store Notifications - more settings

Asset Store

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Oct 12, 2018

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Hexalted

tldr; need finer settings to avoid assets updates notifications emails spam. Current Notifications settings include: Notify me w... Read more

0
votes

Remove unused assets

Editor

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Oct 12, 2018

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Domvel

The editor should have a "Remove unused assets" feature. My case: I have assets to create a terrain. The size of these assets is ... Read more

0
votes

Material is missing a GetBuffer function

Scripting

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Oct 12, 2018

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julian-moschuering

The Material class has Get functions for all Set functions (eg SetTexture/GetTexture) only GetBuffer is missing. Could you please ... Read more

3
votes

Underprecate Quaternion.AxisAngle or provide an alternative under differ...

Scripting

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Oct 12, 2018

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firegurafiku

As far as I understand, Unity strives to provide a consistent degree-based API. That's why Quaternion.AxisAngle (taking its angle in... Read more

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