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100
votes

Expose API for AudioMixerGroup and AudioEffects, AudioMixer parameters

Audio

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Mar 15, 2018

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MakabreGaming

1. Solo, Mute, Bypass - public variables or methods to set them. 2. Ability to access Effects like Attenuation. Remove exposed pa... Read more

15
votes

Integrate Native Vive Tracker Support

Platforms

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Aug 25, 2018

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Maxse93

The HMD and the different Vive-controllers are already natively usable in Unity (through TrackedPoseDrivers). This is great, as it e... Read more

16
votes

Don't launch SteamVR when Unity Editor Launches

Editor

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Aug 09, 2018

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Naphier

When working on projects there's often no need to launch SteamVR when simply loading up the editor. Please just stop and launch Stea... Read more

115
votes

IL2CPP for Linux Standalone (Especially useful for cloud server efficiency)

Scripting

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Feb 20, 2018

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infinitedev

With the 2018.1 beta running IL2CPP for OS X Standalone, I am seeing close to 3X scripting performance boost (over the normal Mono r... Read more

379
votes

Official Mobile WebGL 2.0 and Canvas 2D Export support

WebGL

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Nov 23, 2017

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hmachalani

With the arrival of Facebook Messenger Instant games, many game developers want to port existing Unity games to Mobile HTML5. More p... Read more

41
votes

Add Rigidbody Sleep and Awake Events

Physics

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May 02, 2018

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TimoSchmechel

It would be very useful if rigidbody had two callbacks to notify of the sleeping state change. The current solution of polling for I... Read more

57
votes

Unity Analytics - Ability to Delete Specific Custom Events and Variable

Analytics

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Apr 02, 2018

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daveinpublic

As of right now, we can turn Custom Evens on and off in the Event Manager, and 'Reset Analytics Data' for a project. But, there are... Read more

50
votes

Animation "add property" popup window is small

Editor

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Apr 11, 2018

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HakanYukselGGF

Animation "add property" popup window is small, most of the time we need to use the arrows to scroll to "+" buttons. Read more

100
votes

Holographic remoting from built app

Platforms

-

Feb 06, 2018

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tomas_devguerilla

When developing for Microsoft hololens, there is an option to use holographic remoting when playing from the editor, but it is not p... Read more

11
votes

Allow to activate/deactivate GOs by clicking their icons in the Hierarch...

Editor

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Oct 31, 2018

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Igor_Vasiak_MGS

So, that's more of a quality of life change. Do you know those gray/blue icons in the Hierarchy tab that allow us to see whether the... Read more

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