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2
votes

Graphics: Add to player log - Material/Shader Name in Compile Errors

General

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Oct 01, 2009

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Tim Graupmann

When there's a shader compiler error, the assembly is dumped, but it doesn't say which shader failed to compile. List the material a... Read more

1
votes

Editor: Terrain brush size adjustable with mouse wheel.

Terrain

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Sep 18, 2009

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tito

With the wheel adjusting the brush size: no need to go back and forward to change the size. Wheel or some key press to resize. Read more

2
votes

Editor: Asset drop-down browser with folder structure

General

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Sep 10, 2009

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reallyjoel

When selecting for example a Texture2D from the drop-down menu for a property in the inspector, the screen will overflow with unstru... Read more

1
votes

Scripting: Complete script control without any need to use GUI.

General

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Sep 05, 2009

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Carl Looper

It would be great to be able to write a deliverable entirely in script, without any need to use the GUI at all. Perhaps this is alre... Read more

3
votes

Editor: falloff gizmos for audio sources in scene view

General

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Sep 03, 2009

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hanford

When an Audio source component is selected, display rings in scene view that show the sounds's range: first where it's at 0, and whe... Read more

3
votes

Editor: Expose icon property for custom EditorWindow

General

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Aug 30, 2009

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aspurgeon

Right now, users cannot set the icon for an EditorWindow. Each of the windows that comes with the Unity editor has an icon ("folder... Read more

3
votes

Networking: Script Interface for the RPC buffer

General

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Aug 25, 2009

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cyb3rmaniak

Currently when using RPC calls with the mode set to RPCMode.Buffered, connecting players will receive these buffered calls as soon a... Read more

1
votes

Inspector: Shader Property-Names hints

General

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Aug 23, 2009

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Dominique (Dom)

When I want to modify shader params, like the main diffuse colour, I often don't remember the String-Name of that property. If the ... Read more

0
votes

Asset bundles: AssetBundle.UnloadAll(true)

General

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Aug 22, 2009

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Tim Graupmann

Before reloading the scene, provide a way to unload and destroy all the asset bundles that have been downloaded. This would prevent... Read more

4
votes

Scripting: Disable Implicit Variable Declaration with #pragma strict

General

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Aug 18, 2009

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matthew flashbang

When #pragma strict is used in JavaScript, implicit variable declaration should be disabled. For example: var someVariable:float =... Read more

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