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3
votes

Editor: Manually define script dependencies / compilation order

General

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Oct 20, 2009

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burnumd

Currently, build order is pre-determined as in http://unity3d.com/support/documentation/ScriptReference/index.Script_compilation_28A... Read more

5
votes

Editor: FTP upload when building a game

General

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Oct 20, 2009

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Kcm

It would be a gain of time if we can specify the ftp website in Unity Editor. I will simply use action like : "Compile and send to W... Read more

0
votes

Editor: more options in the Preferences

General

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Oct 15, 2009

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Nicolaj Schweitz

Maybe I am a customization freak :-), but I think there are too few options in the preferences. I know that a lot can be done throug... Read more

7
votes

Graphics: Area Lights

General

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Oct 09, 2009

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WinningGuy

Area Lights would be a mix of Directional Lights and Spot Lights. Like Spot Lights, they have a specific origin, can be attenuated,... Read more

2
votes

Editor: Cross-project editor resources.

General

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Oct 08, 2009

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Jon Frisby

The ability to create editor extensions that are installed globally would be enormously helpful, especially since window state is re... Read more

9
votes

Networking: Fix Windows Vista

General

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Oct 05, 2009

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Bren

Networking (including the Networking demo) does not work on Windows Vista. "Problem determining NAT capabilities". This problem ha... Read more

0
votes

Editor: Raycast drag mode extention

General

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Oct 05, 2009

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Cameron Bonde

Control+drag raycast snap mode should also work from project object list. Also more accurate collision, at least AABB, but something... Read more

1
votes

UnityGUI: GUIStyle should be an Asset.

General

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Oct 05, 2009

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warpzone32

GUIStyle should be an Asset, like GUISkin currently is. Scripts currently use GUIStyles as a type of variable, but instances of thi... Read more

9
votes

Scripting: "Invoke" method with a way to pass parameters to the function...

General

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Oct 01, 2009

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Nerophon

I like the "Invoke" method. I use it a lot. I'd love another Invoke method that lets me call functions/methods with parameters, and ... Read more

1
votes

Editor: contextual menu command to add selected prefab to all scenes

General

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Oct 01, 2009

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Nerophon

I've often found the need to add certain assets to ALL scenes in my project. When you have 50+ scenes, this becomes a chore. Wouldn'... Read more

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