Search Feedback

10
votes

Updates

General

-

May 13, 2018

-

aBasicPython

It would be awesome if you could add a feature that would allow you to upload patches and updates to a project. This could be helpfu... Read more

0
votes

be able to pause when downloading unity

GUI

-

May 14, 2018

-

V8gaming

I'm dowloading unity and sometimes i have to stop the download but i want to pause and save the progress of the download Read more

0
votes

Option to supply bounds to Renderer component for culling

Graphics

-

May 14, 2018

-

iowarrior

Right now its not possible to supply custom bounds to a MeshRenderer if multiple objects use same sharedMesh. If the bounds could be... Read more

0
votes

[Animation events] Make events list hide private functions

Animation

-

May 14, 2018

-

Thex_PiedDroit

I'm not sure if it's a bug or a feature, but animation events can use private functions - which includes Update(), Start() and every... Read more

1
votes

Shader graph cutout alpha

Graphics

-

May 14, 2018

-

Justin113D

I thought it would be useful to have a cutout-transparency option for the master nodes in the 2018.1 shader graph Read more

10
votes

Add setters to various particle modules, especially collision.

Scripting

-

May 15, 2018

-

hurleybird

Changing certain things at runtime, such as, say, the collision mask of a ParticleSystem's collision module, isn't possible because ... Read more

8
votes

Integrated source control for assets in the store

Asset Store

-

May 15, 2018

-

Razmot

Please add some sort of private Github/Gitlab for each asset with sources on the store : Benefits: - Assets will not get deprec... Read more

0
votes

Ability to move or/and center the game window via script for desktop pla...

Runtime

-

May 15, 2018

-

alex_abzorba

I was switch from fullscreen mode to window and when the game was switched to windowed mode, the window was not centered. This caus... Read more

1
votes

Don't use Vector3 for Quaternion.eulerAngles

Scripting

-

May 15, 2018

-

Skyblade

Use a special struct for that purpose, like this: struct EulerAngles { public float xRotaion; public float yRotation; ... Read more

0
votes

Slack integration different channel per build target

Cloud Build

-

May 16, 2018

-

emrys90

It would be great if we could specify which channel to post builds to per build target. We want a bit of organization to them becaus... Read more

Your opinion counts

Help us make things better. Share your great idea for improving Unity or vote for other people’s.

Log in to post a new idea

Categories

All

(9911)

2D

(260)

Ads

(50)

AI & Navigation

(77)

Analytics

(115)

Animation

(366)

Asset Store

(271)

Assets

(510)

Audio

(169)

Cloud Build

(122)

Collaborate

(45)

Docs & Tutorials

(217)

Editor

(2293)

Everyplay

(13)

Game Performance Reporting

(16)

General

(890)

Graphics

(821)

GUI

(397)

Input

(157)

Licensing

(84)

Networking

(176)

Physics

(362)

Platforms

(427)

Profiling & Optimization

(76)

Runtime

(171)

Scripting

(1097)

Terrain

(164)

WebGL

(138)