Right now its not possible to supply custom bounds to a MeshRenderer if multiple objects use same sharedMesh. If the bounds could be... Read more
I'm not sure if it's a bug or a feature, but animation events can use private functions - which includes Update(), Start() and every... Read more
Changing certain things at runtime, such as, say, the collision mask of a ParticleSystem's collision module, isn't possible because ... Read more
I was switch from fullscreen mode to window and when the game was switched to windowed mode, the window was not centered. This caus... Read more
It would be great if we could specify which channel to post builds to per build target. We want a bit of organization to them becaus... Read more
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- Unity Editor has stopped working.
- Seperate section in Asset Store for HDRP and LRP assets
- Allow collab data to be deleted through the Developer Dashboard.
- Allow setting AndroidManifest.xml path via player settings
- Add a spriteText to the unity2D