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0
votes

Keep the Hierarchy open the same way when changing the editor layout

General

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Mar 30, 2018

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Bill-Sansky

I have few layouts I use in Unity depending on the current workflow I am having (Animation, Level Design, programming, so on) Rig... Read more

0
votes

Move the root position of a scene

Profiling & Optimization

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Mar 30, 2018

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Bill-Sansky

When loading a scene, it would be really useful to be able to specify an origin for the scene, so that it can be moved around before... Read more

0
votes

NavMesh baking at runtime should follow the same MonoBehaviour cycle as ...

Scripting

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Mar 30, 2018

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saichai

The addition of dynamically baking NavMeshes at runtime was a much needed feature but there's an issue with it. If you are using... Read more

10
votes

Community Asset Store Curation - Asset to Asset Compatibility

Asset Store

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Mar 30, 2018

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souperdavecdn

I feel like it would be useful to have the Asset Store curated by the community and have each Asset "certified" as being tested com... Read more

0
votes

Enable Target display field for Android development

Editor

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Mar 30, 2018

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anileapen05

Currently Camera->Target display field is not available when working for Android platform. I use Target display field to test dif... Read more

1
votes

Input.GetAxis horizontal scroll

Input

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Mar 30, 2018

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greay

Mice that support horizontal scrolling are becoming more and more common (Apple hasn't made one that *doesn't* support it for many y... Read more

0
votes

Naming functions more clearly would reduce need for documentation

Scripting

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Apr 01, 2018

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ToneDP

I come back to Unity every so often and my head bleeds everytime I have to re-discover (by Googling) which of TransformFOO() and Inv... Read more

5
votes

Colored Folders

Assets

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Apr 01, 2018

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Soogbad

There needs to be an option to change the folders' colors. It will help a lot Read more

1
votes

Let AudioSource.GetSpectrumData accept a NativeArray<float> instead of f...

Audio

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Apr 02, 2018

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hellowill89

In order to use GetSpectrumData with the Job System effectively, it needs to accept a NativeArray<float> which can then be subsequen... Read more

1
votes

Allow subclassing Transform

Scripting

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Apr 02, 2018

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sarahnorthway

I'd like finer control of my objects' Transform classes, and though it is easy to create a Transform subclass it seems to be impossi... Read more

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