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0
votes

editor accessibility with screen readers

Editor

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Mar 02, 2018

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visionman50

accessibility of editor features with a screen reader. the code editor in unity should work and read like the code editor in visual ... Read more

1
votes

Webhook-Show snippet script

Scripting

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Mar 04, 2018

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onic2999

Wouldn't it be nice if the webhook would show a snippet of the new added lines?(maximum 25 lines,show functions and/or part of the b... Read more

0
votes

I want to manually update in official component. (e.g, ParticleSystem an...

Scripting

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Mar 04, 2018

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MusouCrow

It is easy to control update to make some like frame sync. Read more

0
votes

SerializedProperty.InsertArrayElementAtIndex should return the Serialize...

Editor

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Mar 05, 2018

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HexGuy

Small quality of life fix that should take someone 5 minutes at most. Read more

0
votes

Custom scene ids

Editor

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Mar 05, 2018

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Shushustorm

It seems scene ids can only be set by changing the order of the scenes in the build menu. This can be very inconvenient, though, ... Read more

0
votes

Lock apply button on all but one instance of a prefab

Assets

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Mar 05, 2018

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ZDestructor

It would be useful to have a checkbox or some way to disable "apply" for all but one instance of a prefab so that specific instance ... Read more

0
votes

SINGLE PASS STEREO BLOOM (AND OTHER POST PROCESSING EFFECTS) ON GEAR VR.

Graphics

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Mar 05, 2018

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DHARMAKAYA

Hi, Been trying FOR DAYS to get a nice bloom effect (ANY, including cinematic image effects, the post processing stack on github... Read more

1
votes

Make API Updater Extensible

Editor

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Mar 05, 2018

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EvansT

Introducing breaking changes in libraries is painful for users of the library, as well as the developers of the library in terms of ... Read more

0
votes

Installer on Asset Store

Asset Store

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Mar 06, 2018

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zhoufei

It happens that a publisher is publishing two package using shared libraries. The obvious way of handling it would be to have an ins... Read more

10
votes

DevelopmentBuildOnly tag

Editor

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Mar 06, 2018

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diego-giacomelli

Add a default tag as "EditorOnly" called "DevelopmentBuildOnly", because we need some game objects active in the target device too, ... Read more

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