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0
votes

ExportPackage to include hidden folders

Editor

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Feb 16, 2018

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JasonWorks

I'd like the option to include hidden (from Unity) folders when exporting packages via AssetDatabase.ExportPackage. I have a ed... Read more

5
votes

Add a ApplyDefaults() method to animator

Animation

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Feb 17, 2018

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MadWatch

Add an ApplyDefaults() method to the Animator class. Calling this method would immediately set all the animated properties to their ... Read more

0
votes

About animation state machine

Animation

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Feb 18, 2018

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z12603

I was just doing a animator for a cat, but this cat has all kinds of idle animtions, so I created like 4 submachines for all idle an... Read more

0
votes

Please Add Project Clean Tool or Etc.

Editor

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Feb 18, 2018

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WhitEnamel

Not all packages from the store are used in the project. It is a great requirement to automatically clean objects that are not in us... Read more

0
votes

Multiplayer Networking suggestion

Docs & Tutorials

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Feb 19, 2018

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Anahi_src

This is just a commentary, but perhaps you should consider changing the color the "Enemy" prefab example of the tutorial: https:/... Read more

0
votes

Provide an Asset to Bundle master manifest when building AssetBundles

Scripting

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Feb 19, 2018

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Bystander333

The current Asset Bundling system does just about everything other than provide an asset to bundle global manifest. I.e. After load... Read more

1
votes

Remove sample scene

Editor

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Feb 19, 2018

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LionL

In version 2018.1.0b7. Even after my first go I still had sample scenes and it is quite annoying. Read more

7
votes

ProBuilder soft selection

Editor

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Feb 20, 2018

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Sunigames

Thanks for adding Probuilder into Unity. It will be nice and useful tool once soft selection mode will be implemented. On ProCore fo... Read more

0
votes

Feature Request: Hirachery Lock Tree

Editor

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Feb 20, 2018

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wrichards

Aloha I have a request for a "lock" icon and feature to be added to the hirachery tree... Its VERY tiresome over and over again i... Read more

0
votes

ContactFilter2D.ignoreOverlapping = true (easy peasy)

2D

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Feb 20, 2018

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Pacosmico

I wish the ContactFilter2D had an option to ignore colliders that are already overlapping. So the first hitResult would be the close... Read more

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