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0
votes

DEUTSCH ;)

Editor

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Feb 12, 2018

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HellconX

Please release the editor in GERMAN version. Read more

4
votes

Implement SyncVar Struct synchronization when member variables are changed

Networking

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Feb 13, 2018

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teamLab_davis

[Struct] Rect myRect; myRect.x = 10; // Currently this line will not cause the variable to sync. Please support syncing data wh... Read more

1
votes

Dropdown isOpen

GUI

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Feb 13, 2018

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SpencerMowrey

Would be really nice if the dropdown class had a public field for isOpen to query instead of having to maintain state via another cl... Read more

0
votes

Unity Tutorial error - Multiplayer Networking - Identifying the Local Pl...

Docs & Tutorials

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Feb 14, 2018

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Pavel_Nikalayeu

Hi! You've got an error in this article: https://unity3d.com/ru/learn/tutorials/topics/multiplayer-networking/identifying-local-pl... Read more

10
votes

Sprite Editor correlates with Inspector

Editor

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Feb 14, 2018

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starseekergames

Right now I have a sprite sheet that is fairly large, and I want to go to the sprite-editor and click on the specific sprite to see ... Read more

0
votes

Animator Transition Interrupt Option

Animation

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Feb 14, 2018

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attlue_1

Have every transition to have an option to "Can Interrupt". Helps in fine tuning what can / cannot interrupt at source. Read more

1
votes

Unit tests should not fail when an error is logged

Scripting

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Feb 14, 2018

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rmassanet

Unity unit tests fail when an error is logged to the console. Why would that ever be a good idea? We find it quite annoying. We w... Read more

1
votes

Stop InputField focus/selection from activating device's native keyboard

Input

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Feb 14, 2018

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shivpkumar

Re-posted from Unity Answers: https://answers.unity.com/questions/1468733/how-can-i-stop-inputfield-focusselection-from-acti.html ... Read more

0
votes

Multiple World Physics Simulation

Physics

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Feb 15, 2018

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Trepidation

It's nice that we have Physics.Simulate now, but it needs to go one step further to truly be useful. Several special use cases, l... Read more

5
votes

Component of User Defined Structure (Not Monobehavior!!!)

General

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Feb 15, 2018

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MoriTako

There are lot of cases that you want to attach the user-data to the GameObjects, but we don't want to have any Mono-Behavior to inc... Read more

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