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2
votes

multi-editing tangents in animation curves

Animation

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Feb 11, 2018

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akash_virodhia

While animating a GameObject, for instance, take a 3D cube, it is very hard to make two curves similar, like we want to change the s... Read more

10
votes

Ability to download deleted or renamed files with the Timeline view

Collaborate

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Feb 11, 2018

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calbar

The only place to selectively download file revisions appears to be under Unity Dashboard > Collaborate > Assets, otherwise you must... Read more

0
votes

Add "ignored" and "inconclusive" icons to Play Mode Test Runner

General

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Feb 12, 2018

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robert-ferrese

In the Test Runner's PlayMode tab, tests that return Assert.Inconclusive() or Assert.Ignore() get the same "failed" icon as failed t... Read more

0
votes

DEUTSCH ;)

Editor

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Feb 12, 2018

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HellconX

Please release the editor in GERMAN version. Read more

4
votes

Implement SyncVar Struct synchronization when member variables are changed

Networking

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Feb 13, 2018

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teamLab_davis

[Struct] Rect myRect; myRect.x = 10; // Currently this line will not cause the variable to sync. Please support syncing data wh... Read more

1
votes

Dropdown isOpen

GUI

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Feb 13, 2018

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SpencerMowrey

Would be really nice if the dropdown class had a public field for isOpen to query instead of having to maintain state via another cl... Read more

0
votes

Unity Tutorial error - Multiplayer Networking - Identifying the Local Pl...

Docs & Tutorials

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Feb 14, 2018

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Pavel_Nikalayeu

Hi! You've got an error in this article: https://unity3d.com/ru/learn/tutorials/topics/multiplayer-networking/identifying-local-pl... Read more

10
votes

Sprite Editor correlates with Inspector

Editor

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Feb 14, 2018

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starseekergames

Right now I have a sprite sheet that is fairly large, and I want to go to the sprite-editor and click on the specific sprite to see ... Read more

0
votes

Animator Transition Interrupt Option

Animation

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Feb 14, 2018

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attlue_1

Have every transition to have an option to "Can Interrupt". Helps in fine tuning what can / cannot interrupt at source. Read more

1
votes

Unit tests should not fail when an error is logged

Scripting

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Feb 14, 2018

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rmassanet

Unity unit tests fail when an error is logged to the console. Why would that ever be a good idea? We find it quite annoying. We w... Read more

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