Correctly rendering camera to a temporary RenderTexture, copying the results to Texture2D and obtaining a Color32 pixel array requ... Read more
Sometimes, there's repeated AnimationStates that can be used between different AnimationControllers. It would be very useful to h... Read more
As the title says. It doesn't make sense that there is no DrawRay variant that takes in a Ray type, despite Physics.Raycast() taking... Read more
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- Unity Editor has stopped working.
- Seperate section in Asset Store for HDRP and LRP assets
- Allow collab data to be deleted through the Developer Dashboard.
- Allow setting AndroidManifest.xml path via player settings
- Add a spriteText to the unity2D