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0
votes

Add DrawRay() method variants that take in 'Ray' type just like the Rayc...

Physics

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Feb 09, 2018

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Invertex

As the title says. It doesn't make sense that there is no DrawRay variant that takes in a Ray type, despite Physics.Raycast() taking... Read more

10
votes

MSI Build Option

General

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Feb 09, 2018

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Jordan_Blinx

Support for building as an MSI installer rather than the standard EXE. This allows easier distribution over large networks. Read more

10
votes

Allow multiple terrain editing

Terrain

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Feb 09, 2018

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SirNull

It could be very useful if devs improve terrain system to allow you paint and sculpt seamless across your terrains. Automatic im... Read more

0
votes

Export Package 'memory'

Editor

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Feb 09, 2018

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Nosfsos

It would be great if the 'Export package...' would remember the previous selection. Just leave the last selected folders/files be se... Read more

10
votes

Unity Updater

General

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Feb 09, 2018

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vitaminsketch101

The Unity Engine has a lot of problems with creating new versions of it self and not overwriting the old versions files and folders ... Read more

0
votes

Multiple 2D Object Creation

2D

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Feb 09, 2018

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ninthtale

As things are if I want to make individual controls for every bone in a chain, I have to go one at a time, right clicking > 2D Objec... Read more

10
votes

Vector3Int.forward and Vector3Int.back

Scripting

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Feb 11, 2018

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tbartl

Static property shorthands to match what Vector3 offers. Vector3Int.negativeInfinity and Vector3Int.positiveInfinity would also b... Read more

2
votes

multi-editing tangents in animation curves

Animation

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Feb 11, 2018

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akash_virodhia

While animating a GameObject, for instance, take a 3D cube, it is very hard to make two curves similar, like we want to change the s... Read more

10
votes

Ability to download deleted or renamed files with the Timeline view

Collaborate

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Feb 11, 2018

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calbar

The only place to selectively download file revisions appears to be under Unity Dashboard > Collaborate > Assets, otherwise you must... Read more

0
votes

Add "ignored" and "inconclusive" icons to Play Mode Test Runner

General

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Feb 12, 2018

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robert-ferrese

In the Test Runner's PlayMode tab, tests that return Assert.Inconclusive() or Assert.Ignore() get the same "failed" icon as failed t... Read more

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